Keyframe To Ragdoll

Discuss any questions about BEPUphysics or problems encountered.
Post Reply
jstroh
Posts: 37
Joined: Fri May 02, 2008 9:33 am

Keyframe To Ragdoll

Post by jstroh »

Thinking about how to do this. I guess I could simply use the bones and extrude cylinders around them with constraints.
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: Keyframe To Ragdoll

Post by Norbo »

That would probably work pretty well without too many complications. The only annoying part would be aligning it all nicely so that after the transition is complete the joints don't jerk around due to position correction, assuming you had a pre-built ragdoll that you could switch in.
Post Reply