Keyframe To Ragdoll
Keyframe To Ragdoll
Thinking about how to do this. I guess I could simply use the bones and extrude cylinders around them with constraints.
Re: Keyframe To Ragdoll
That would probably work pretty well without too many complications. The only annoying part would be aligning it all nicely so that after the transition is complete the joints don't jerk around due to position correction, assuming you had a pre-built ragdoll that you could switch in.