Vertex Stride Problem

Discuss any questions about BEPUphysics or problems encountered.
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jstroh
Posts: 37
Joined: Fri May 02, 2008 9:33 am

Vertex Stride Problem

Post by jstroh »

I just moved over from the regular 32 byte stride vertex format to a beefy 56 byte stride and everything broke. Can you put something in to StaticTriangleGroup.initializeData that takes the vertex stride please? :O
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: Vertex Stride Problem

Post by Norbo »

It's on a todo list, but it won't be out super soon- I recommend using the surefire method of a content importer for most nontrivial purposes. The picking sample on the creator's club can be used with essentially no changes.
jstroh
Posts: 37
Joined: Fri May 02, 2008 9:33 am

Re: Vertex Stride Problem

Post by jstroh »

Well hot diggity dang that worked great. Thanks :)
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