Liquid Thoughts
Posted: Thu May 15, 2008 11:05 pm
What if you made a type that is a heightmap grid which essentialy has 2D liquid physics acting on this essentially 2D grid?
Something like that with some mixed in 3rd dimension movement could work quite well no?
I'm really interested in rendering water that when the character walks through it, it parts around the legs/body etc and possibly around objects, dead people, etc. I thought maybe a grid would be a decent way to go about this.
Maybe?
Something like that with some mixed in 3rd dimension movement could work quite well no?
I'm really interested in rendering water that when the character walks through it, it parts around the legs/body etc and possibly around objects, dead people, etc. I thought maybe a grid would be a decent way to go about this.
Maybe?