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ragdoll method

Posted: Thu Apr 17, 2008 10:45 am
by sueds
I'm working on my ragdoll right now and I was wondering if removing the entities and adding them again would be expensive ?

Re: ragdoll method

Posted: Thu Apr 17, 2008 8:35 pm
by Norbo
It should be fine, unless you're doing hundreds or thousands per frame.

There is one problem you might encounter if you're using a part of the v0.4.X demo rendering system- removing objects from an EntityDrawer while using GPU instancing can cause desynchronization between world matrices and entities, and even crashes.