costchange is NaN

Discuss any questions about BEPUphysics or problems encountered.
Post Reply
parapoohda
Posts: 92
Joined: Fri May 31, 2019 6:30 am

costchange is NaN

Post by parapoohda »

what does this mean?

Code: Select all

Debug.Assert(!float.IsNaN(costChange) && !float.IsInfinity(costChange),
            "If the change in heuristic cost hits invalid values, it's likely that there are invalid poses or velocities. A bugged velocity input or constraint triggering an explosion is likely.");
Thank you.
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: costchange is NaN

Post by Norbo »

Something has gone wrong and NaN values have infected the simulation to the point where the broad phase is now turning into a NaN mess. As the assert says, there are likely invalid body poses or velocities. It's hard to say where it's coming from, but good first places to check are:
1) Any direct modifications to poses or velocities, especially those involving potential divisions by zero.
2) Simulation.Timestep dt values- passing 0 or very large values will cause problems.
3) Constraint configuration. Most constraints have validation checks, but it's possible to sometimes provide values that are invalid but are not caught.
4) Race conditions. If any thread acts on the simulation while it's running, it will cause corruption.
parapoohda
Posts: 92
Joined: Fri May 31, 2019 6:30 am

Re: costchange is NaN

Post by parapoohda »

Thank you. I think it is because dt. Now I change it to constant value. If it error again I will look into it.
Post Reply