[Bepu 2] Deleting stacked objects.
Posted: Mon Jun 17, 2019 6:25 pm
Hello,
Just reporting if you have a stack of sleeping cubes, if you delete the bottom object the top objects don't wakeup and fall. My workaround was using the Simulation.Awaker before removing the object from the simulation.
Regards.
Just reporting if you have a stack of sleeping cubes, if you delete the bottom object the top objects don't wakeup and fall. My workaround was using the Simulation.Awaker before removing the object from the simulation.
Regards.