[Bepu 2] Deleting stacked objects.

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[Bepu 2] Deleting stacked objects.

Post by Darkon76 » Mon Jun 17, 2019 6:25 pm


Just reporting if you have a stack of sleeping cubes, if you delete the bottom object the top objects don't wakeup and fall. My workaround was using the Simulation.Awaker before removing the object from the simulation.


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Re: [Bepu 2] Deleting stacked objects.

Post by Norbo » Mon Jun 17, 2019 10:20 pm

I can't reproduce this in the demos without setting the BodyActivityDescription to extremely aggressive values such that the stack falls asleep before it can accelerate due to gravity. Notably, removing a body already forces the associated island awake, and removing a static forces all bodies touching its bounds awake. Manually forcing the bodies awake shouldn't change things, since they were already forced awake as a part of removal.

Could you provide a snippet that reproduces the issue in the demos?

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