[BEPUik] linear joint problem
Posted: Fri Apr 12, 2019 4:24 pm
Hello.
I’m doing the IK of a complex object. The rotating joints works perfectly. But I can’t manage to properly create a translate joint.
The translate joint is a something like a hydraulic cylinder, that is attached to two rotating joints.
I have tried using the IKLinearAxisLimit, but I can’t manage to make it work correctly. It moves at a plane in which the axis is the plane normal.
Also I have tried a lot of joints combinations but I can’t manage to make it work.
Which is the proper IK setup for the attached object? Regards.
I’m doing the IK of a complex object. The rotating joints works perfectly. But I can’t manage to properly create a translate joint.
The translate joint is a something like a hydraulic cylinder, that is attached to two rotating joints.
I have tried using the IKLinearAxisLimit, but I can’t manage to make it work correctly. It moves at a plane in which the axis is the plane normal.
Also I have tried a lot of joints combinations but I can’t manage to make it work.
Which is the proper IK setup for the attached object? Regards.