[v1] CharacterControll strange fall

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[v1] CharacterControll strange fall

Post by AlexCereus » Tue Mar 26, 2019 12:51 pm


I have some mesh. When a CharacterController falls from a mesh it starts to fly and lands far from edge of mesh.

How can I solve this? How to determine the moment when the CharacterController begins to fall?

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Re: [v1] CharacterControll strange fall

Post by Norbo » Tue Mar 26, 2019 9:25 pm

I'm not sure what is happening based on the description, but you can check CharacterController.SupportFinder.HasTraction and HasSupport properties.

If you think something incorrect is happening, could you reproduce the behavior in the demos so I can look at it?

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