[v1] CharacterControll strange fall

Discuss any questions about BEPUphysics or problems encountered.
Post Reply
Posts: 7
Joined: Fri Feb 15, 2019 2:03 pm

[v1] CharacterControll strange fall

Post by AlexCereus » Tue Mar 26, 2019 12:51 pm


I have some mesh. When a CharacterController falls from a mesh it starts to fly and lands far from edge of mesh.

How can I solve this? How to determine the moment when the CharacterController begins to fall?

Site Admin
Posts: 4903
Joined: Tue Jul 04, 2006 4:45 am

Re: [v1] CharacterControll strange fall

Post by Norbo » Tue Mar 26, 2019 9:25 pm

I'm not sure what is happening based on the description, but you can check CharacterController.SupportFinder.HasTraction and HasSupport properties.

If you think something incorrect is happening, could you reproduce the behavior in the demos so I can look at it?

Post Reply