[v2] Disable raycast for CollidableReference
Posted: Wed Mar 06, 2019 12:00 pm
Hello.
Is it possible to ignore raycast for individual CollidableReference?
Is it possible to ignore raycast for individual CollidableReference?
Former forum of queegs; use github discussions now!
https://forum.bepuentertainment.com/
Code: Select all
bool AllowTest(CollidableReference collidable);
void OnRayHit(in RayData ray, ref float maximumT, float t, in Vector3 normal, CollidableReference collidable);