Request for minimal demo (Stackoverflow Exception)
Posted: Thu Feb 07, 2019 2:30 pm
I'm new here, this is my first post so if I missed something obvious please don't hesitate to point it out.
Looking at the demos for BEPU v2 I find that they are very far from my need. I truly appreciate the design that leaves the critical callbacks entirely at my fingertips. It's part of the reason that I have great hopes for it. It is also the source of my frustration that merits this post. Obviously as this is a "new" open source project the documentation is pretty much non-existent, no reason for me to whine about that, but it forces me to look at the demos and I find them overly complex, show casing the wonders at the end of the tunnel.
What I am sorely missing is a basic setup, much simpler than the current demos. I don't care about a custom renderer that I would never add to my projects, it looks almost as if the BEPU demo is set up as a foundation to be it's own engine. That is your choice and if that is how you plan to use it I hold no rights to criticize that. But I'm slightly dissappointed to not find a clean demo(or test) project that just sets up some very basic handlers. The demo could be as simple as a cube sliding down a tilted plane with a pure textual feedback. That would allow me to put a primitive version of BEPU into the engine of my choice (Unity) and get confirmation that everything is functioning nominally, right now I know it's compiling, but I need to traverse the steep learning curve of getting everything to work in order to get any functional feedback. I don't know how effectively the unity .net standard 2.0 implementation unity is using is treating your code. So I can't determine if v2 is a viable option or if we're stuck on v1. Once I knew it wasn't a dead end I could look at each of your advanced demo handlers and extend my integration bit by bit until it's done.
Regards,
Joen - UnLogick
Looking at the demos for BEPU v2 I find that they are very far from my need. I truly appreciate the design that leaves the critical callbacks entirely at my fingertips. It's part of the reason that I have great hopes for it. It is also the source of my frustration that merits this post. Obviously as this is a "new" open source project the documentation is pretty much non-existent, no reason for me to whine about that, but it forces me to look at the demos and I find them overly complex, show casing the wonders at the end of the tunnel.
What I am sorely missing is a basic setup, much simpler than the current demos. I don't care about a custom renderer that I would never add to my projects, it looks almost as if the BEPU demo is set up as a foundation to be it's own engine. That is your choice and if that is how you plan to use it I hold no rights to criticize that. But I'm slightly dissappointed to not find a clean demo(or test) project that just sets up some very basic handlers. The demo could be as simple as a cube sliding down a tilted plane with a pure textual feedback. That would allow me to put a primitive version of BEPU into the engine of my choice (Unity) and get confirmation that everything is functioning nominally, right now I know it's compiling, but I need to traverse the steep learning curve of getting everything to work in order to get any functional feedback. I don't know how effectively the unity .net standard 2.0 implementation unity is using is treating your code. So I can't determine if v2 is a viable option or if we're stuck on v1. Once I knew it wasn't a dead end I could look at each of your advanced demo handlers and extend my integration bit by bit until it's done.
Regards,
Joen - UnLogick