[V1] About PenetrationDepth
Posted: Wed Aug 01, 2018 8:25 am
Hi all, it's me again.
I'm just curious about why PenetrationDepth in PairTouched() gives me PenertrationDepth1, not Depth2. If I tried to push the green box out of the ground after space.Update(), I really want is Depth2. After PositionUpdater(), Depth1 seems ...... useless for me. Is there a reason to keep the old data?
By the way, how can I get both hit points' normal from the objects? Contact.Normal is just the one of them.
Thanks!
I'm just curious about why PenetrationDepth in PairTouched() gives me PenertrationDepth1, not Depth2. If I tried to push the green box out of the ground after space.Update(), I really want is Depth2. After PositionUpdater(), Depth1 seems ...... useless for me. Is there a reason to keep the old data?
By the way, how can I get both hit points' normal from the objects? Contact.Normal is just the one of them.
Thanks!