For my things in my space game, I dont want them to be dampened at all ( unless the user chooses to)
So if some space junk rotates, even the slightest, I want that to go on for ever.
There is no energy/jitter problem bc there is no gravity.
So I have set Lin/AngDamping to 0.0f, but it still stops at low speeds.
I found this code in the engine (EntityBase.cs)
Code: Select all
float linear = LinearDamping + linearDampingBoost;
Can I disable it?
Would be ok if its disabled for the whole space