Is cloth simulation possible in quick start

Discuss any questions about BEPUphysics or problems encountered.
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srijackec
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Joined: Sat Jun 06, 2015 11:32 am

Is cloth simulation possible in quick start

Post by srijackec »

I'm working in virtual dressing room project as of now I'm displaying the 3D model on the person using the XNA and microsoft Kinect data. I'm doing the R&D to apply some cloth effect to that 3D model and found QuickStart.
Is QuickStart can be applied to 3d model if yes, please suggest some tutorial to make this done?
Norbo
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Joined: Tue Jul 04, 2006 4:45 am

Re: Is cloth simulation possible in quick start

Post by Norbo »

I don't know anything about QuickStart (assuming you're talking about https://quickstartengine.codeplex.com/), but from the perspective of BEPUphysics, cloth is only indirectly supported. There isn't a way to directly use a mesh as input to a cloth simulation. You can, however, construct a bunch of primitives and constraints to get something that behaves like cloth. The SelfCollidingClothDemo in the BEPUphysicsDemos does this.
srijackec
Posts: 2
Joined: Sat Jun 06, 2015 11:32 am

Re: Is cloth simulation possible in quick start

Post by srijackec »

I thought QuickStart is associated with BEPUphysics :) . Where can I find the BEPUphysicsDemos which contains the SelfCollidingClothDemo ?
Norbo
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Re: Is cloth simulation possible in quick start

Post by Norbo »

They're a part of the source download, which you can get here:
https://bepuphysics.codeplex.com/Source ... changesets
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