Entities That Don't Collide With Each Other
Entities That Don't Collide With Each Other
Is it possible to make it so there are (EG) two entities that fully interact with the world, but simply pass through each other? (Sometimes called 'ghosting').
Re: Entities That Don't Collide With Each Other
Yup, check out collision rules.
The CollisionFilteringDemo in the BEPUphysicsDemos shows an example.
The CollisionFilteringDemo in the BEPUphysicsDemos shows an example.