Windows RT Apps

Discuss any questions about BEPUphysics or problems encountered.
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gmotagi
Posts: 11
Joined: Mon Apr 04, 2011 12:47 pm

Windows RT Apps

Post by gmotagi »

Hi,

I've successfully used BP for my Windows phone 7 game and now want to port it to a Widows 8 RT Store app. For this I'm using MonoGame framework which is using SharpDX underneath.

All was going well until I started hitting these type of errors :-

Error 3 'Microsoft.Xna.Framework.Vector3' does not contain a definition for 'Z' and no extension method 'Z' accepting a first argument of type 'Microsoft.Xna.Framework.Vector3' could be found (are you missing a using directive or an assembly reference?)

I'm assuming that this is because MonoGame has wrapped the SharpDX API with its own definition of the XNA API but as I'm still using the old BP dll's that used the real XNA its getting the error.
(Pretty much every error is about Vector3 btw).

My question is just about the easiest way to fix this. Is it to just use the dll's that are based on the SharpDX fork or is there a better way?

Thanks
Danthekilla
Posts: 136
Joined: Sun Jan 17, 2010 11:35 am

Re: Windows RT Apps

Post by Danthekilla »

Compile the bepu source code against the monogame ddls or source.

If you want any more info just ask :-)

it might be best to make a new bepu branch for metro/monogame.
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