Exception with dependency free branch under Mono

Discuss any questions about BEPUphysics or problems encountered.
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Martin Caine
Posts: 2
Joined: Thu Apr 15, 2010 11:36 am

Exception with dependency free branch under Mono

Post by Martin Caine » Fri Apr 13, 2012 9:05 pm

I'm currently working on getting BEPU running under PS Suite for a few games I'm working on and I've hit a few problems getting it running under Mono. I've started by trying to just get the Colosseum demo working as a standalone app to test BEPU out in the SDK but upon launching my game I get an exception straight away:

http://pastebin.com/Yr8jkBkM

I'm hoping someone with a little more Mono or .Net/Reflection knowledge might be able to shed light on why this exception is being raised. I've been really happy with BEPU in my XNA projects and would love to use it in the PS Suite.

Martin Caine
Posts: 2
Joined: Thu Apr 15, 2010 11:36 am

Re: Exception with dependency free branch under Mono

Post by Martin Caine » Fri Apr 13, 2012 9:29 pm

Got it sorted, just needed to make the Edge struct public. All working now :)

Norbo
Site Admin
Posts: 4592
Joined: Tue Jul 04, 2006 4:45 am

Re: Exception with dependency free branch under Mono

Post by Norbo » Sat Apr 14, 2012 12:04 am

Interesting- let me know if you find any more inconsistencies; I'll change things up in the main fork to avoid doublework when the next version is released.

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