Hang on removal?

Discuss any questions about BEPUphysics or problems encountered.
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Joined: Thu May 06, 2010 7:30 am

Hang on removal?

Post by MuletTheGreat » Wed Nov 10, 2010 8:05 am

EDIT: I was using an async collision detection event. Problem is fixed now.

I was trying to remove an entity from the space using an async event

Sorry about that.

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