Best object for a track

Discuss any questions about BEPUphysics or problems encountered.
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Best object for a track

Post by ApppStudio » Sun Aug 06, 2017 11:06 pm

Firstly my appologies fro posting another question. I have a track object which is generated at a list of vector3 I thought that ConvexHull would be the best way to go but I get the exception the object has no volume. I a guessing that this is because they are simple objects with no height what object would I be best using

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Re: Best object for a track

Post by Norbo » Sun Aug 06, 2017 11:29 pm

If you mean like a static race track model, then probably a StaticMesh. Check out the StaticMeshDemo in the BEPUphysicsDemos for an example.

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Re: Best object for a track

Post by Culbreath » Thu Aug 17, 2017 7:35 am

Yeah, I would use the static mesh. it's perfect for this kind of stuff.

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