Procedural textures / MapZone

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Procedural textures / MapZone

Post by cosmixy » Sat Oct 04, 2008 7:35 pm

I started using this program way back when it was first introduced and forgot all about it. It is pretty damn awesome though. I was just looking at the website and noticed they have a partnership with microsoft for XNA compatability. It uses a graphic tree interface like the materials editor in XSI also so it is much easier to learn. Something to look into I think.

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Re: Procedural textures / MapZone

Post by dweeb » Thu Apr 02, 2009 1:11 pm

Thanks for the suggestion.

Tried it a little bit and it produces good quality textures. However its a bit hard to understand and the learning curve seems to be steep.

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