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Project DAWG
Posted: Mon Apr 21, 2008 7:48 am
by Zukarakox
http://video.msn.com/video.aspx?vid=c28 ... f15ad34dd7
Our DreamBuildPlay game (
http://www.dreambuildplay.com) - Minigolf.
Credits:
Zukarakox: Code
Comixty: Models
Frague: Artwork
Thanks to: Norbo for all the help.
If you wish to the play the game, make sure you can run the BEPUphysics demos, then send me a message or post here and I'll send it to you via email, the file is too large to be hosted here.
Re: Project DAWG
Posted: Wed Apr 23, 2008 8:31 pm
by sueds
I didn't get it.
Is it a demo based on bepu demo ?
Re: Project DAWG
Posted: Wed Apr 23, 2008 8:33 pm
by Zukarakox
Its a beta of my game for the DreamBuildPlay cometition coming up later this year and it uses BEPUphysics.
Re: Project DAWG
Posted: Wed Apr 23, 2008 9:13 pm
by sueds
but even for a beta I still don't get it ! can you explain me what you are trying to do and what I need to do in this demo ?
cheers
Re: Project DAWG
Posted: Thu Apr 24, 2008 3:25 am
by Zukarakox
To play, you just try to get the ball into the hole. Controls for the putter are in the first post.
Its mini-golf... in XNA.
Re: Project DAWG
Posted: Thu Apr 24, 2008 7:36 pm
by Leprikhan
It's HARDCORE minigolf. You can hit the ball so hard it goes OUT OF REALITY. And breaks your "wrist".
Re: Project DAWG
Posted: Fri Apr 25, 2008 9:12 pm
by Zukarakox
Re: Project DAWG
Posted: Sat Apr 26, 2008 7:22 am
by Zukarakox
Update: New Version
Re: Project DAWG
Posted: Sat Apr 26, 2008 7:54 am
by cosmixy
Be sure to try lvl 2. Is it supposed to be all slow is it bad performance.?!
Re: Project DAWG
Posted: Sat Apr 26, 2008 4:14 pm
by Zukarakox
It doesnt seem slow to me. The camera may FEEL slower, but thats just because the level is gigantic
Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working
That should speed up significantly (if it is slowing anything down) with the next hotfix.
Re: Project DAWG
Posted: Fri May 02, 2008 8:45 pm
by Zukarakox
New version!
Re: Project DAWG
Posted: Sat May 03, 2008 6:07 am
by cosmixy
=D
Re: Project DAWG
Posted: Mon May 12, 2008 8:05 am
by cosmixy
Zuk can you add support for animated textures? I have created some dynamic shifting sand/snow. Figured it could be put to use. Though it technically isn't dynamic once it is in the form of a gif or what have you =S
Re: Project DAWG
Posted: Mon May 12, 2008 8:16 pm
by Zukarakox
uhhh.... in a couple weeks. I'm busy.
Re: Project DAWG
Posted: Thu May 29, 2008 7:05 am
by cosmixy
Where is you is at. I have models for import!