Project DAWG

Discuss topics related to Bepu Entertainment.
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Project DAWG

Post by Zukarakox »

http://video.msn.com/video.aspx?vid=c28 ... f15ad34dd7

Our DreamBuildPlay game (http://www.dreambuildplay.com) - Minigolf.

Credits:
Zukarakox: Code
Comixty: Models
Frague: Artwork

Thanks to: Norbo for all the help.

If you wish to the play the game, make sure you can run the BEPUphysics demos, then send me a message or post here and I'll send it to you via email, the file is too large to be hosted here.
Last edited by Zukarakox on Wed Sep 24, 2008 2:53 am, edited 9 times in total.
i has multiple toes
sueds
Posts: 43
Joined: Tue Feb 05, 2008 10:40 am

Re: Project DAWG

Post by sueds »

I didn't get it.

Is it a demo based on bepu demo ?
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

Its a beta of my game for the DreamBuildPlay cometition coming up later this year and it uses BEPUphysics.
i has multiple toes
sueds
Posts: 43
Joined: Tue Feb 05, 2008 10:40 am

Re: Project DAWG

Post by sueds »

but even for a beta I still don't get it ! can you explain me what you are trying to do and what I need to do in this demo ?

cheers
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

To play, you just try to get the ball into the hole. Controls for the putter are in the first post.

Its mini-golf... in XNA.
i has multiple toes
User avatar
Leprikhan
Posts: 113
Joined: Sun Jul 30, 2006 10:22 pm
Contact:

Re: Project DAWG

Post by Leprikhan »

It's HARDCORE minigolf. You can hit the ball so hard it goes OUT OF REALITY. And breaks your "wrist".
Will crabs be playable characters?
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

i has multiple toes
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

Update: New Version
i has multiple toes
User avatar
cosmixy
Posts: 225
Joined: Fri Jul 07, 2006 6:51 am

Re: Project DAWG

Post by cosmixy »

Be sure to try lvl 2. Is it supposed to be all slow is it bad performance.?!
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

It doesnt seem slow to me. The camera may FEEL slower, but thats just because the level is gigantic :P


Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working :| That should speed up significantly (if it is slowing anything down) with the next hotfix.
i has multiple toes
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

New version!
i has multiple toes
User avatar
cosmixy
Posts: 225
Joined: Fri Jul 07, 2006 6:51 am

Re: Project DAWG

Post by cosmixy »

=D
User avatar
cosmixy
Posts: 225
Joined: Fri Jul 07, 2006 6:51 am

Re: Project DAWG

Post by cosmixy »

Zuk can you add support for animated textures? I have created some dynamic shifting sand/snow. Figured it could be put to use. Though it technically isn't dynamic once it is in the form of a gif or what have you =S
User avatar
Zukarakox
Not a Site Admin
Posts: 426
Joined: Mon Jul 10, 2006 4:28 am

Re: Project DAWG

Post by Zukarakox »

uhhh.... in a couple weeks. I'm busy.
i has multiple toes
User avatar
cosmixy
Posts: 225
Joined: Fri Jul 07, 2006 6:51 am

Re: Project DAWG

Post by cosmixy »

Where is you is at. I have models for import!
Post Reply