Project DAWG

Discuss topics related to Bepu Entertainment.
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Zukarakox
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Project DAWG

Post by Zukarakox » Mon Apr 21, 2008 7:48 am

http://video.msn.com/video.aspx?vid=c28 ... f15ad34dd7

Our DreamBuildPlay game (http://www.dreambuildplay.com) - Minigolf.

Credits:
Zukarakox: Code
Comixty: Models
Frague: Artwork

Thanks to: Norbo for all the help.

If you wish to the play the game, make sure you can run the BEPUphysics demos, then send me a message or post here and I'll send it to you via email, the file is too large to be hosted here.
Last edited by Zukarakox on Wed Sep 24, 2008 2:53 am, edited 9 times in total.
i has multiple toes

sueds
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Re: Project DAWG

Post by sueds » Wed Apr 23, 2008 8:31 pm

I didn't get it.

Is it a demo based on bepu demo ?

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Zukarakox
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Re: Project DAWG

Post by Zukarakox » Wed Apr 23, 2008 8:33 pm

Its a beta of my game for the DreamBuildPlay cometition coming up later this year and it uses BEPUphysics.
i has multiple toes

sueds
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Re: Project DAWG

Post by sueds » Wed Apr 23, 2008 9:13 pm

but even for a beta I still don't get it ! can you explain me what you are trying to do and what I need to do in this demo ?

cheers

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Zukarakox
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Re: Project DAWG

Post by Zukarakox » Thu Apr 24, 2008 3:25 am

To play, you just try to get the ball into the hole. Controls for the putter are in the first post.

Its mini-golf... in XNA.
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Leprikhan
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Re: Project DAWG

Post by Leprikhan » Thu Apr 24, 2008 7:36 pm

It's HARDCORE minigolf. You can hit the ball so hard it goes OUT OF REALITY. And breaks your "wrist".
Will crabs be playable characters?

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Zukarakox
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Re: Project DAWG

Post by Zukarakox » Fri Apr 25, 2008 9:12 pm

i has multiple toes

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Re: Project DAWG

Post by Zukarakox » Sat Apr 26, 2008 7:22 am

Update: New Version
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cosmixy
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Re: Project DAWG

Post by cosmixy » Sat Apr 26, 2008 7:54 am

Be sure to try lvl 2. Is it supposed to be all slow is it bad performance.?!
The fourth dimension is money.

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Zukarakox
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Re: Project DAWG

Post by Zukarakox » Sat Apr 26, 2008 4:14 pm

It doesnt seem slow to me. The camera may FEEL slower, but thats just because the level is gigantic :P


Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working :| That should speed up significantly (if it is slowing anything down) with the next hotfix.
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Zukarakox
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Re: Project DAWG

Post by Zukarakox » Fri May 02, 2008 8:45 pm

New version!
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cosmixy
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Re: Project DAWG

Post by cosmixy » Sat May 03, 2008 6:07 am

=D
The fourth dimension is money.

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cosmixy
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Re: Project DAWG

Post by cosmixy » Mon May 12, 2008 8:05 am

Zuk can you add support for animated textures? I have created some dynamic shifting sand/snow. Figured it could be put to use. Though it technically isn't dynamic once it is in the form of a gif or what have you =S
The fourth dimension is money.

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Zukarakox
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Re: Project DAWG

Post by Zukarakox » Mon May 12, 2008 8:16 pm

uhhh.... in a couple weeks. I'm busy.
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cosmixy
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Re: Project DAWG

Post by cosmixy » Thu May 29, 2008 7:05 am

Where is you is at. I have models for import!
The fourth dimension is money.

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