Do you mean Simulation.Timestep more than one? I call it in poolthread and update.but it use only one funcion. Maybe I did sometihng wrong and alread correct it.
Updated
I call it twice thank you.I call it from your "pretty cool multicolored window" and when initialize
Search found 92 matches
- Sun Oct 13, 2019 1:10 am
- Forum: Questions and Help
- Topic: It's likely that some stage was left unended from the previous frame.
- Replies: 2
- Views: 8565
- Sat Oct 12, 2019 7:15 am
- Forum: Questions and Help
- Topic: It's likely that some stage was left unended from the previous frame.
- Replies: 2
- Views: 8565
It's likely that some stage was left unended from the previous frame.
When I remove first character it show this assert "It's likely that some stage was left unended from the previous frame.". Is this normal?
- Fri Oct 11, 2019 3:31 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24686
Re: How can I make player detector not affect by gravity
I have question if I have question no relevance to thread should I ask it here or I should make another thread. I have question about speed. it seem speed is accelerate from 0; How can I make it same speed?(I want to make it syn with unity. Not sure though Unity seem use same speed that I Tell) Now ...
- Fri Oct 11, 2019 12:30 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24686
Re: How can I make player detector not affect by gravity
thank you norbo. It works.
- Thu Oct 10, 2019 11:17 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24686
- Thu Oct 10, 2019 10:22 am
- Forum: Questions and Help
- Topic: How can I make player detector not affect by gravity
- Replies: 14
- Views: 24686
Re: How can I make player detector not affect by gravity
I try to use BroadPhase.GetOverlaps public void PeriodicAABB() { Console.WriteLine("PeriodicAABB"); var hitHandler = new HitHandler { character = this }; System.Numerics.Vector3 minBB = Position - (sizeBB / 2); System.Numerics.Vector3 maxBB = Position + (sizeBB / 2); var box = new BepuUtil...
- Fri Sep 06, 2019 1:44 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36519
Re: how could i know if it run correctly with linux server no graphic
Thank you. I didn't notice there are character control with and without s.
- Thu Sep 05, 2019 2:20 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36519
Re: how could i know if it run correctly with linux server no graphic
Oh I have to look into it. Thank you. It seem after use character demo callback it is walkable. But I want to make online game can All character share same character controller? Update I seem i am silly. I think character controller is for one character. But after I share character control It move(I...
- Wed Sep 04, 2019 8:52 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36519
Re: how could i know if it run correctly with linux server no graphic
I'm made stand alone version after not understand where I miss. Now this stand alone also use as it is in project. I don't know why it is slow.
Help me please.
Thank you.
https://github.com/parapoohda/testBepu
I only make it move forward. And It is base on character demo.
Help me please.
Thank you.
https://github.com/parapoohda/testBepu
I only make it move forward. And It is base on character demo.
- Sun Aug 11, 2019 7:08 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36519
- Sat Aug 10, 2019 4:18 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36519
Re: how could i know if it run correctly with linux server no graphic
Thank you. On top of that, it's not enough to simply wait a fixed delta time between updates, since the update itself could take time. To know how much longer you need to wait, you have to measure how long it's actually been since the start of the last update. Stopwatch.GetTimestamp/Stopwatch.Freque...
- Fri Aug 09, 2019 11:40 am
- Forum: Questions and Help
- Topic: how could i know if it run correctly with linux server no graphic
- Replies: 28
- Views: 36519
Re: how could i know if it run correctly with linux server no graphic
My client and server are unsync. It walk with difference velocity. My client is faster. Client use Unity. And Sever is use updateCharacterGoal. I send bepu target and speed back to client. And then make character move. But in bepu I make it send position back as foot print. Here are my thread code v...
- Thu Aug 08, 2019 4:22 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 486077
Re: Bepu v2 Character Controllers
You are avery helpful. Thank you.
- Wed Aug 07, 2019 6:22 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 486077
Re: Bepu v2 Character Controllers
After stan alone it seem player fall flat to the ground. I will post link to stand alone if I see it upload. Maybe I done something wrong with github.
update
this is stand alone
https://github.com/parapoohda/Why-it-is-fall-flat
update
this is stand alone
https://github.com/parapoohda/Why-it-is-fall-flat
- Sun Aug 04, 2019 3:40 am
- Forum: Questions and Help
- Topic: Bepu v2 Character Controllers
- Replies: 89
- Views: 486077
Re: Bepu v2 Character Controllers
Thank you.