Search found 19 matches

by b1fg2
Mon Dec 16, 2019 7:21 am
Forum: Questions and Help
Topic: Bepu V2 Mesh with 30k poly
Replies: 1
Views: 4390

Bepu V2 Mesh with 30k poly

Bepu V2 Mesh with 30k poly dynamic body laggy issue.
by b1fg2
Mon Dec 16, 2019 7:18 am
Forum: Questions and Help
Topic: Bepu V.2 Scaling question
Replies: 5
Views: 6316

Re: Bepu V.2 Scaling question

i try it in update loop, it become very laggy.

Code: Select all

ref var shape = ref Simulation.Shapes.GetShape<Sphere>(shapeIndex);
shape.Radius +=0.01f;
by b1fg2
Sun Dec 15, 2019 5:29 pm
Forum: Questions and Help
Topic: Bepu V.2 Scaling question
Replies: 5
Views: 6316

Bepu V.2 Scaling question

Is anyone can guide me about how to scale a body that already added in the world in runtime? Or i have too keep on recreate new shape and body when i scale, and addinto simulation again? var _shape = new Sphere(radius); _shape.ComputeInertia(mass, out var _bodyInertia); var _rigidPose = new RigidPos...
by b1fg2
Mon Sep 24, 2018 3:39 pm
Forum: Questions and Help
Topic: Bepu vs Bulletsharp
Replies: 1
Views: 3440

Bepu vs Bulletsharp

I have a question. how does bepu vs bulletsharp on performance ?
which one should i go, is anyone test before?

http://andrestraks.github.io/BulletSharp/