Search found 87 matches

by Zukarakox
Mon Apr 28, 2008 8:17 pm
Forum: Questions and Help
Topic: Mesh
Replies: 6
Views: 5928

Re: Mesh

For models, you can give them to StaticTriangleGroups, which takes all the trianges of a mesh and makes into into a Static object. StaticTriangleGroup group = new StaticTriangleGroup(.5f, 1, 0, 0, .4f, 0); //This loading method gathers data from the vertex and index buffers of the model. Other initi...
by Zukarakox
Sat Apr 26, 2008 4:14 pm
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64593

Re: Project DAWG

It doesnt seem slow to me. The camera may FEEL slower, but thats just because the level is gigantic :P Note: It is running slower than it is supposed to, but that is due to the bad system I had to create to get Collision Detection working :| That should speed up significantly (if it is slowing anyth...
by Zukarakox
Sat Apr 26, 2008 7:22 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64593

Re: Project DAWG

Update: New Version
by Zukarakox
Fri Apr 25, 2008 9:12 pm
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64593

Re: Project DAWG

by Zukarakox
Thu Apr 24, 2008 3:25 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64593

Re: Project DAWG

To play, you just try to get the ball into the hole. Controls for the putter are in the first post.

Its mini-golf... in XNA.
by Zukarakox
Wed Apr 23, 2008 8:33 pm
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64593

Re: Project DAWG

Its a beta of my game for the DreamBuildPlay cometition coming up later this year and it uses BEPUphysics.
by Zukarakox
Wed Apr 23, 2008 8:11 pm
Forum: Questions and Help
Topic: new display method quite confusing
Replies: 17
Views: 13798

Re: new display method quite confusing

Geez, just post your plan for global domination for anyone to read :(
by Zukarakox
Tue Apr 22, 2008 9:46 pm
Forum: Questions and Help
Topic: new display method quite confusing
Replies: 17
Views: 13798

Re: new display method quite confusing

Display methods are open source, so you can edit them yourself to suit your liking.
by Zukarakox
Mon Apr 21, 2008 7:48 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64593

Project DAWG

http://video.msn.com/video.aspx?vid=c289d146-a2c6-4f6c-8e4d-3ef15ad34dd7 Our DreamBuildPlay game (http://www.dreambuildplay.com) - Minigolf. Credits: Zukarakox: Code Comixty: Models Frague: Artwork Thanks to: Norbo for all the help. If you wish to the play the game, make sure you can run the BEPUphy...
by Zukarakox
Wed Apr 16, 2008 11:48 pm
Forum: General
Topic: Collision Event System
Replies: 0
Views: 33843

Collision Event System

Legal Notice: This code is in the public domain and may be used by anyone for any purpose without my consent. This is just a collision event system I made for my game, all you have to do it invoke the method 'AddCollisionHook' and give it the entities you want it to monitor for collisions and your d...
by Zukarakox
Sun Feb 10, 2008 4:43 pm
Forum: General
Topic: version 4
Replies: 3
Views: 20665

Re: version 4

I was gonna say something to that effect, but I decided to have some tact.
by Zukarakox
Sat Feb 09, 2008 9:46 pm
Forum: Questions and Help
Topic: demos bug?
Replies: 4
Views: 8029

Re: demos bug?

well crap, you just mentioned this now ?D:
by Zukarakox
Fri Feb 08, 2008 9:48 pm
Forum: General
Topic: performances
Replies: 2
Views: 18886

Re: performances

What graphics card are you using? There was a bunch of shading added this update so it probably has something to do with that.

He also added GPU instancing... so if you dont have a GPU I guess it would run kinda slow >.>
by Zukarakox
Fri Feb 08, 2008 9:45 pm
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17257

Re: rendering display objects

.1 - .2 on his computer, .02 or something on mine >.>
by Zukarakox
Fri Feb 08, 2008 9:44 pm
Forum: Questions and Help
Topic: demos bug?
Replies: 4
Views: 8029

Re: demos bug?

it shouldn't, since 1 and 60 are int numbers, they dont need the float typecast.