Search found 87 matches

by Zukarakox
Wed Jul 02, 2008 10:24 am
Forum: General
Topic: Sins of a Solar Empire AND VARIOUS OTHER SPACE RELATED ITEMS
Replies: 46
Views: 127993

Re: Sins of a Solar Empire

Age of Conan is very grindhappy -- its like a worse WoW, srsly.
by Zukarakox
Sat Jun 28, 2008 8:36 pm
Forum: Questions and Help
Topic: Does Force.isActive work?
Replies: 5
Views: 4640

Re: Does Force.isActive work?

WAY TO GO NORBO, GEEZ.
by Zukarakox
Sat Jun 28, 2008 8:14 pm
Forum: Questions and Help
Topic: StaticTriangleGroup backside triangle cull
Replies: 2
Views: 3309

Re: StaticTriangleGroup backside triangle cull

Easily... no. If you REALLY want to do it... you could raycast agaisnt the triangles from the object multiple times from all of its verticies going in the velocity's direction. (note: the actual triangles, not the StaticTriangleGroup, it returns null entities) Then check the order of the verticies (...
by Zukarakox
Sat Jun 28, 2008 8:11 pm
Forum: Questions and Help
Topic: Does Force.isActive work?
Replies: 5
Views: 4640

Re: Does Force.isActive work?

Force.isActive allows you to turn the force on and off. isActive = false, the force will turn off, but still be there. isActive = true, it turns on.

I havn't used forces so I wouldn't really know if there is a bug or something.
by Zukarakox
Sat Jun 28, 2008 8:09 pm
Forum: Questions and Help
Topic: Weird StaticTriangleGroup frame drop
Replies: 4
Views: 4202

Re: Weird StaticTriangleGroup frame drop

If the sphere is colliding with more than 4-5 triangles per frame, it could be causing your problem. Also, check your StaticTriangleGroup initalization parameters, the first two, if you have them set to large numbers, could cause a problem.
by Zukarakox
Sat Jun 28, 2008 1:40 am
Forum: General
Topic: Sins of a Solar Empire AND VARIOUS OTHER SPACE RELATED ITEMS
Replies: 46
Views: 127993

Re: Sins of a Solar Empire

My eve adventure:

*Goto popular place*
'O CRAP I LOST MY SHIP CAN SOMEONE GIV ME MONEY'
*someone sends 10 million*
*buys good ship*
*goes out into pirate areas*
*has nice chat with pirate, who then solos me and lep with a worse ship because they spent 5 months leveling*

Ya... thats fair.
by Zukarakox
Wed Jun 25, 2008 7:35 pm
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 7100

Re: Puck collision

Why can't I ever be right :(
by Zukarakox
Tue Jun 24, 2008 6:50 pm
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 7100

Re: Puck collision

Eeeeh -- stuff doesnt slide though, and pucks always seemed really slippery 2 me, but maybe Im just crazy.
by Zukarakox
Tue Jun 24, 2008 6:42 am
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 7100

Re: Puck collision

I think you protected against it now that I think about it. But hmm... making the field 1 triangle (having its edges extend beyond the walls) would help. I noticed that in the early stages of golf when I was using a sphere the ball would default to following the lines between triangles because of sa...
by Zukarakox
Tue Jun 24, 2008 5:06 am
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 7100

Re: Puck collision

Centerposition is the center of mass, you can't change it. For the puck set the friction of the puck and the ice on low, have bounciness of both at 0 and maybe give negative bounciness to the walls (pucks seem to hug walls in hockey), not sure if negative bounciness is allowed. Friction and bouncine...
by Zukarakox
Tue Jun 24, 2008 1:16 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64590

Re: Project DAWG

Ok guys -- new version is about ready, but in the meantime Anyone have a good name? This point of the game is the physics engine being used (well it is now due to http://www.3dultraminigolf.com/) as well as the physical effects of planets and things. Given my 5 seconds of brainstorming I came up wit...
by Zukarakox
Mon Jun 23, 2008 6:10 pm
Forum: General
Topic: Sins of a Solar Empire AND VARIOUS OTHER SPACE RELATED ITEMS
Replies: 46
Views: 127993

Re: Sins of a Solar Empire

Uh.... it takes a few months of leveling up alone for you to even THINK about fighting other players. And you can't speed it up because its time based leveling.
by Zukarakox
Fri Jun 20, 2008 10:00 pm
Forum: Questions and Help
Topic: Raycasts and Terrain
Replies: 8
Views: 6694

Re: Raycasts and Terrain

Can I ever get it right ?: (
by Zukarakox
Fri Jun 20, 2008 5:34 pm
Forum: Questions and Help
Topic: Raycasts and Terrain
Replies: 8
Views: 6694

Re: Raycasts and Terrain

You can either use the terrain itself and do terrain.raycast, or space.raycast, but that will test agaisnt everything inside space, so you might have to sort through your results. It will return entities -- but your terrain is presumably made up of a bunch of triangles from StaticTriangleGroup -- so...