Search found 32 matches

by RyanGadz
Fri Jan 21, 2011 4:47 pm
Forum: Questions and Help
Topic: finding mesh normals *not bepu related
Replies: 3
Views: 2831

Re: finding mesh normals *not bepu related

oh haha so i guess it is bepu related so there will be several pairs and possibly several objects (depending on my scene and where the ball is) that i will have to chose from or average together to pick the one i need. okay that makes sense ill start with that here is my game so far http://www.youtu...
by RyanGadz
Fri Jan 21, 2011 3:39 am
Forum: Questions and Help
Topic: finding mesh normals *not bepu related
Replies: 3
Views: 2831

finding mesh normals *not bepu related

just posting this on here because you guys have been so helpful in the past what are some methods of finding the normal of a mesh at a given point. the point being the location of my ball/sphere that is rolling over a triangle mesh. finding the closest point is the biggest issue because i dont know ...
by RyanGadz
Sat Jan 08, 2011 6:50 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

i now have a content processor and it works for most of my geomtery but some stuff is still coming in wrong. all the graphics are correct but some (not all) of my staticTriangleGroups are messed up its always perfect on the emulator, the only problem is on the actual phone structure[i] = content.Loa...
by RyanGadz
Wed Dec 22, 2010 10:48 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 207245

Re: Games using bepu

i love the depth of field effect!
by RyanGadz
Thu Nov 25, 2010 1:59 am
Forum: Questions and Help
Topic: Compound B can't hold entities as angular velocity increases
Replies: 25
Views: 12971

Re: Compound B can't hold entities as angular velocity increases

i encountered a similar problem where it was a balance between the speed and time step duration. yours has a lot more going on and faster so increasing the time step to something really really high might limit your performance something you could try would be to reset an object if it goes too far fr...
by RyanGadz
Thu Nov 25, 2010 12:43 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

thanks,

i guess i still dont know what you mean by content processor, but ill look into it.

just to check, i switched back to 0.14.2 and everything worked fine again (only on the emulator)
by RyanGadz
Thu Nov 25, 2010 12:18 am
Forum: Questions and Help
Topic: Compound B can't hold entities as angular velocity increases
Replies: 25
Views: 12971

Re: Compound B can't hold entities as angular velocity increases

i am using:
space.SimulationSettings.TimeStep.TimeStepDuration = 1 / 120f;
and
space.SimulationSettings.TimeStep.UseInternalTimeStepping = true;

...is that redundant? i played with the settings a lot here and that seems to work best for me.. shrug.
by RyanGadz
Wed Nov 24, 2010 11:22 pm
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

lol it does have trouble loading if the gravity is set before any of the graphics or entities are loaded. oops

loading is fine now...

.. but nothing is colliding... sigh
by RyanGadz
Sat Nov 20, 2010 2:11 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

so is this wrong? structure = new Model[mapDecor.numS]; dataStructure = new DataStructure[mapDecor.numS]; for (var i = 0; i < mapDecor.numS; i++) { structure[i] = content.Load<Model>(mapDecor.structure[i]); int[] indices; StaticTriangleGroup.StaticTriangleGroupVertex[] vertices; StaticTriangleGroup....
by RyanGadz
Sat Nov 20, 2010 2:04 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

so i just updated to 0.14.3 ... and its worse than before .. much much worse. my gamescreen wont even load correctly on any types of graphics and map/hole/level that was working now has the ball bounce around in space making weird movement before i even do anything. .. did i replace the .dll correct...
by RyanGadz
Tue Nov 16, 2010 3:01 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

what i have seen is: once i saved the meshes from the least amount of triangles possible in Maya 2011, the game seemed to work fine and as fast as on the emulator! not sure exactly what this means but it does allow me to work around this recent problem we all seem to be having. ill use smaller mesh ...
by RyanGadz
Tue Nov 16, 2010 2:54 am
Forum: Questions and Help
Topic: I tested the BEPU demo on my Samsung Focus
Replies: 12
Views: 7480

Re: I tested the BEPU demo on my Samsung Focus

i got the same thing... also have a samsung focus but i dont know if that matters
by RyanGadz
Thu Nov 11, 2010 12:50 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

Re: testing on wp7 device

thanks! that gives me more things to try. right now while shooting the ball in my golf game it will suddenly bounce when the terrain is near level. it seems to pass though the edge of the playing field and my trees (all static triangle groups). it also never falls into the hole. everything was flawl...
by RyanGadz
Thu Nov 11, 2010 12:10 am
Forum: Questions and Help
Topic: testing on wp7 device
Replies: 13
Views: 11860

testing on wp7 device

i tweaked the physics on my game in the emulator to the point i like it but now going to the actual device everything seems messed up, as well as painfully slow at times. im now trying to simplify the physics to make it run more sloothly but some odd things also are starting to happen... any tips i ...
by RyanGadz
Mon Sep 06, 2010 12:05 am
Forum: General
Topic: demo of my golf game
Replies: 2
Views: 19503

demo of my golf game

first demo using the bepu physics engine!

http://www.youtube.com/watch?v=EI1rn67yIeU