Hi everyone,
I have started new tutorials, hope this help new people to get the needed experience and knowledge to create nice games and apps.
Have fun !
Search found 52 matches
- Sat Dec 26, 2015 4:58 pm
- Forum: Questions and Help
- Topic: new tutorials
- Replies: 4
- Views: 6457
- Fri Dec 18, 2015 9:22 am
- Forum: Questions and Help
- Topic: 2D Physics
- Replies: 7
- Views: 8765
Re: 2D Physics
As a post-digger expert :mrgreen: , this is a 2D demo I've made: http://img11.hostingpics.net/pics/9382812ddemo1.jpg http://img11.hostingpics.net/pics/9523002ddemo2.jpg To use it, htere is just need to add this line: typeof (TwoDdemo), to the demoTypes array in DemoGame.cs . It's not 100% perfect as...
- Sat Dec 12, 2015 10:19 am
- Forum: General
- Topic: Using BEPU (debug drawers) on VS version > 2010
- Replies: 0
- Views: 47458
Using BEPU (debug drawers) on VS version > 2010
Hi everyone, here are XNA refreshed version for using VS > 2010 (the mandatory version to work with XNA GameStudio). his is only for use with debug drawers of course, as BEPU itself can be use with (almost) any Visual Studio version. Have fun. EDIT: VS2013 (and probably some other version) suffer fr...
- Fri Dec 11, 2015 4:11 pm
- Forum: Questions and Help
- Topic: [issue] ConstraintDrawer.Remove() method do nothing
- Replies: 2
- Views: 4247
Re: [issue] ConstraintDrawer.Remove() method do nothing
Thanks for your time and the superquick fix . I didn't test it yet too, I'll tell you if it's not ok or found any issue.
EDIT: tested on my own code, it's ok.
EDIT: tested on my own code, it's ok.
- Thu Dec 10, 2015 10:32 am
- Forum: Questions and Help
- Topic: [issue] ConstraintDrawer.Remove() method do nothing
- Replies: 2
- Views: 4247
[issue] ConstraintDrawer.Remove() method do nothing
Hi Norbo, in LineDrawer class, the remove method doesn't work: var lineDisplayObject = displayObjects[i] as LineDisplayObject<T>; if (lineDisplayObject != null && lineDisplayObject.LineObject.Equals(o)) despite displayObjects is not null, the resulting cast (not sure of the desired goal here...
- Sun Nov 29, 2015 5:26 pm
- Forum: Questions and Help
- Topic: Breaking Joints?
- Replies: 4
- Views: 5847
Re: Breaking Joints?
( Code archeology is annoying, but thread archeology is less ;) ) Please allow me to give some life to this one as I've made simple contraption with WeldJoint: One is simple four stands "glued" to the ground with default settings except one and a small platform lying on top of them (withou...
- Fri Nov 27, 2015 4:39 pm
- Forum: Suggestions
- Topic: Entities/constraints hierarchy
- Replies: 3
- Views: 24445
Re: Entities/constraints hierarchy
@Norbo: ok, you're right of course. @mcmonkey: thanks for the tip. I haven't reach such a point for now where I would need to keep things really apart, the spawnEntity method idea is nice. In order to get something quickly, I just fill a list of entities and constraints (using either generic object ...
- Thu Nov 26, 2015 7:01 pm
- Forum: Suggestions
- Topic: Entities/constraints hierarchy
- Replies: 3
- Views: 24445
Entities/constraints hierarchy
Hi Norbo, in what I'm working on these days, I do something like this: create entity1 create entity2 create entity3 ... create joint ent1-ent2 create joint ent2-ent3 ... and at some point: Space.Add(entity1) Space.Add(entity2) Space.Add(entity3) ... Space.Add(joint1) Space.Add(joint2) ... in a metho...
- Sat Nov 21, 2015 7:06 pm
- Forum: Questions and Help
- Topic: Huge positions and strange behaviour
- Replies: 13
- Views: 37118
Re: Huge positions and strange behaviour
Just for the record and also for anyone willing to make a huge world (not related to BEPU at all for now), this is what I found. As I'm just a beginner in this field, I may be wrong, so to anyone, don't hesitate to fix any mistake or wrong statement :). The big "mind leap" is to figure out...
- Wed Nov 18, 2015 12:53 pm
- Forum: Questions and Help
- Topic: Huge positions and strange behaviour
- Replies: 13
- Views: 37118
Re: Huge positions and strange behaviour
I come back here as I'm in for now :roll: . The thing that's bothers me right now is using "tiled-space" (space in its most general meaning, not a BEPU space) is just how to display it ! That's sounds obvious but: there is two ways to do it, origin "space" centered at (0,0,0), so...
- Mon Nov 02, 2015 6:51 pm
- Forum: General
- Topic: Visual Studio (2010) project template
- Replies: 1
- Views: 26716
Visual Studio (2010) project template
Hi, I have created a (too basic) project template for Visual Studio 2010, the one I use with XNA and BEPU. It contains (most of) all you needs to set-up a ready-to-use space, with or without threading set, and many parameters in comments (most of them coming from this [urlhttp://www.bepu-games.com/f...
- Sun Oct 11, 2015 8:27 am
- Forum: Questions and Help
- Topic: how to print a text string onto screen?
- Replies: 4
- Views: 5257
Re: how to print a text string onto screen?
Mixing 2D/3D needs this:
(see http://rbwhitaker.wikidot.com/2d3d-combined for more details)
Hope this help.
Code: Select all
GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true };
Hope this help.
- Sat Oct 03, 2015 9:03 am
- Forum: Questions and Help
- Topic: Using BEPU Physics to simulate coin stacking
- Replies: 4
- Views: 6489
Re: Using BEPU Physics to simulate coin stacking
Hi Norbo,
this post definitely deserve to be used as some base for a BEPU settings doc.
You've made a little mistake I guess regarding InertiaHelper, not InertiaTensorHelper, (static class in BEPUphysics.CollisionShapes.ConvexShapes namespace).
Cheers.
this post definitely deserve to be used as some base for a BEPU settings doc.
You've made a little mistake I guess regarding InertiaHelper, not InertiaTensorHelper, (static class in BEPUphysics.CollisionShapes.ConvexShapes namespace).
Cheers.
- Thu Aug 20, 2015 5:23 am
- Forum: General
- Topic: Codename: BepuBalls (WIP)
- Replies: 2
- Views: 18248
Re: Codename: BepuBalls (WIP)
Thanks .
But, you know, I couldn't have done even 5% of it without your incredible BEPU and your invaluable help (both "passive" with the large demo set and documentation and here on the forum), so thank you .
But, you know, I couldn't have done even 5% of it without your incredible BEPU and your invaluable help (both "passive" with the large demo set and documentation and here on the forum), so thank you .
- Wed Aug 19, 2015 1:19 pm
- Forum: General
- Topic: Codename: BepuBalls (WIP)
- Replies: 2
- Views: 18248
Codename: BepuBalls (WIP)
http://www.mediafire.com/view/ncdvh15o64tzons/bepuballs%20spalshscreen%20prototype.JPG (click to see pic, sorry, there is no help on displaying this pic from mediafire website on a forum, no thanks to them for not helping at all ! Are we really in 2015 ? :x ) Hello everyone, This is a very early pr...