Search found 45 matches

by BoltonBeedz
Fri Feb 08, 2008 5:17 pm
Forum: Questions and Help
Topic: demos bug?
Replies: 4
Views: 8067

demos bug?

hi. just trying the demos out for v4.
if my debugging is correct

Code: Select all

float physicsUpdateFrequency = 1 / 60;
should be

Code: Select all

float physicsUpdateFrequency = 1f / 60f;
otherwise it comes out 0
50 quid please
by BoltonBeedz
Wed Jan 23, 2008 10:22 pm
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17332

Re: rendering display objects

ok. i didnt really explore splitting the triangles. thats fine. ta very much. i'll send you a demo some time. might be useful for testing?
by BoltonBeedz
Wed Jan 23, 2008 9:34 pm
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17332

Re: rendering display objects

is version 4 coming soon? also has there been progress on collision of small spheres on big triangles please?
by BoltonBeedz
Wed Jan 23, 2008 4:44 pm
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17332

Re: rendering display objects

Whats going on?
by BoltonBeedz
Thu Jan 10, 2008 6:54 pm
Forum: Questions and Help
Topic: Jumping
Replies: 2
Views: 6711

Re: Jumping

jinkys
by BoltonBeedz
Thu Jan 10, 2008 1:49 am
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17332

Re: rendering display objects

sounds good. lies?
by BoltonBeedz
Wed Jan 09, 2008 6:57 pm
Forum: Suggestions
Topic: rendering display objects
Replies: 16
Views: 17332

rendering display objects

please can you make it so i can draw displayObjects in my own effect?
also do you fancy turning up the tessellation on cylinder/cone/etc while you're there? they aren't too convincing at close range.
by BoltonBeedz
Mon Jan 07, 2008 12:29 pm
Forum: Questions and Help
Topic: Jumping
Replies: 2
Views: 6711

Jumping

Hi. I am working on a fps and i want it so when i press A on the controller or the space bar, the player jumps. I need to check if the player is in contact with the floor or on top of a box that isn't falling, otherwise he can fly by repeatedly jumping It would be nice if the jump force could be res...
by BoltonBeedz
Tue Dec 18, 2007 7:59 pm
Forum: Suggestions
Topic: partition
Replies: 1
Views: 3924

partition

will there be partitioning on statics or should i do my own; creating/deleting from the space? you know it makes sense.
by BoltonBeedz
Mon Dec 17, 2007 8:25 pm
Forum: Questions and Help
Topic: Apply Impulse in 2.0
Replies: 1
Views: 5894

Apply Impulse in 2.0

does appyimpulse wake up the entity because im experiencing sleepy grenade problems
by BoltonBeedz
Sat Dec 08, 2007 8:54 pm
Forum: Suggestions
Topic: 2 Requests
Replies: 4
Views: 5872

sweet
by BoltonBeedz
Sat Dec 08, 2007 8:30 pm
Forum: Suggestions
Topic: 2 Requests
Replies: 4
Views: 5872

apologies, my mistake entirely.. and an elipsoid is pretty much the same as two spheres right?
by BoltonBeedz
Sat Dec 08, 2007 4:33 pm
Forum: Suggestions
Topic: 2 Requests
Replies: 4
Views: 5872

2 Requests

you know what would be good.. 1> not sure of the terminoligy here, an elipsoid that doesnt rotate, for players/characters. can we do this already? 2> ability to modify angular momentum: it may be useful at some point to apply an external spinning force without adding any linear movement cheers guv
by BoltonBeedz
Sat Dec 08, 2007 4:21 pm
Forum: Questions and Help
Topic: grenades
Replies: 3
Views: 8206

excellent. i tried my best to reproduce cubes dissapearing with not much success. i emailed it to you anyway.

edit: PS. my grenades turned out real good and were very easy to implement with the applyforce function - only thing is can we have a timer on forces so they are removed automatically?
by BoltonBeedz
Fri Dec 07, 2007 1:57 am
Forum: Questions and Help
Topic: grenades
Replies: 3
Views: 8206

grenades

hi. im a guy. great product thanks, whats going on? i have a problem throwing grenades against a triangle list, they fall through easily, its like small, fast objects dont work. should i be casting rays for this or do you have it covered? the iteration setting doesnt seem to work? i also made large ...