Search found 92 matches
- Fri Apr 17, 2015 11:45 pm
- Forum: Questions and Help
- Topic: Per-Entity Gravity
- Replies: 3
- Views: 3966
Per-Entity Gravity
Is it possible to have one entity's gravity differ from that of every other entity's gravity? Or should I disable gravity for this entity and apply an impulse every tick (seems questionably accurate to me)?
- Fri Apr 17, 2015 11:44 pm
- Forum: Questions and Help
- Topic: Entities That Don't Collide With Each Other
- Replies: 1
- Views: 2443
Entities That Don't Collide With Each Other
Is it possible to make it so there are (EG) two entities that fully interact with the world, but simply pass through each other? (Sometimes called 'ghosting').