Search found 172 matches

by snoozbuster
Wed Feb 19, 2014 1:43 am
Forum: General
Topic: v1.3.0 released!
Replies: 11
Views: 22817

Re: v1.3.0 released!

FluidVolume now supports non-Y up vectors and is a little less bad.
Oh good! I'll give it another shot in my own project, I suppose!

EDIT: When did you remove ISpace? I thought that was present as late as v1.2.0. Was I dreaming?
by snoozbuster
Wed Feb 19, 2014 1:42 am
Forum: Suggestions
Topic: Electricity/Magnetism?
Replies: 2
Views: 21370

Re: Electricity/Magnetism?

Fair enough! E&M was the part of physics I enjoyed the most when I took the calc-based physics series at my community college; I wish my professor would have done a better job, but you take what you can get I suppose.
by snoozbuster
Tue Feb 18, 2014 4:21 am
Forum: Suggestions
Topic: Electricity/Magnetism?
Replies: 2
Views: 21370

Electricity/Magnetism?

Hey! Been a while since I've posted here, but no matter. I was just wondering; have you ever thought about adding E&M support to BEPU? It is technically a part of physics, after all! Although I can envision parts being hard (magnetism in general, for example; flux and EM fields would probably be...
by snoozbuster
Thu Apr 11, 2013 12:28 am
Forum: Questions and Help
Topic: Entity isn't rotating right
Replies: 2
Views: 3314

Re: Entity isn't rotating right

If you're using a prefab entity type like the MobileMesh, check the entity.Position immediately after entity construction and before you move it. I feel somewhat dumb because this didn't occur to me sooner. I considered it while writing this post, but I didn't check it because, for one, I thought I...
by snoozbuster
Wed Apr 10, 2013 11:42 pm
Forum: Questions and Help
Topic: Entity isn't rotating right
Replies: 2
Views: 3314

Entity isn't rotating right

Hey, me again. I'm having a little bit of issue with a couple of rotating claws. In Blender, they're both exported with the origin as the point around which I wish to rotate, which isn't the exact center of the model. On a normal day, this would be fixed by setting LocalOffset to be the values offse...
by snoozbuster
Fri Oct 05, 2012 9:55 pm
Forum: Questions and Help
Topic: Quick question about friction
Replies: 2
Views: 2600

Re: Quick question about friction

Alright, thanks. That should be enough to go on.
by snoozbuster
Fri Oct 05, 2012 4:44 am
Forum: Questions and Help
Topic: Quick question about friction
Replies: 2
Views: 2600

Quick question about friction

So, my game requires some tricky frictions. Boxes and rollers need to interact in such a way that boxes roll smoothly along, not getting stuck between two rollers (too little) or tending to make "popcorn" (too much, boxes fly all over when the roller pushes them into a wall). However, boxe...
by snoozbuster
Mon Oct 01, 2012 4:47 am
Forum: Questions and Help
Topic: Snapshot of Space object
Replies: 4
Views: 3221

Re: Snapshot of Space object

If I get it again, I'll certainly try using CHECKMATH to locate it. Thanks for the help.
by snoozbuster
Sun Sep 30, 2012 11:04 pm
Forum: Questions and Help
Topic: Snapshot of Space object
Replies: 4
Views: 3221

Re: Snapshot of Space object

I could see async problems causing it, but I don't use multithreading anywhere (although I'm considering adding it to my loading screen so I can do nifty graphical things), and my computer is single-cored, so if I'm not mistaken the engine won't automatically use multithreading. Don't you have to sp...
by snoozbuster
Sun Sep 30, 2012 1:13 am
Forum: Questions and Help
Topic: Snapshot of Space object
Replies: 4
Views: 3221

Snapshot of Space object

Every once in a while, some object in my game will randomly populate a number of fields in its matrices with Infinity, which will cause a crash during space.Update(dt). This happens very sporadically, and being that the problem is very difficult to debug due to its rare and seemingly random occuranc...
by snoozbuster
Wed Jun 06, 2012 4:29 am
Forum: Questions and Help
Topic: FluidVolume through which objects sink
Replies: 10
Views: 6704

Re: FluidVolume through which objects sink

Oh, alright. It's not a big deal. I'll post again when I get back around to it, maybe you'll have fixed it by then. I personally don't find it a major deal, but one of the guys I work with has a different opinion.
by snoozbuster
Wed Jun 06, 2012 4:18 am
Forum: Questions and Help
Topic: FluidVolume through which objects sink
Replies: 10
Views: 6704

Re: FluidVolume through which objects sink

I gave it a thorough look, and I didn't find anything that might need to be swapped or any Zs/Ys I missed. Want me to post the edited code?
by snoozbuster
Wed Jun 06, 2012 4:01 am
Forum: Questions and Help
Topic: FluidVolume through which objects sink
Replies: 10
Views: 6704

Re: FluidVolume through which objects sink

I tried changing all the Ys to Zs and the Zs to Ys, but it didn't work. I don't think I missed any... I'll have another look, though. At least now I know what I have to do.
by snoozbuster
Wed Jun 06, 2012 3:36 am
Forum: Questions and Help
Topic: FluidVolume through which objects sink
Replies: 10
Views: 6704

Re: FluidVolume through which objects sink

Apologies for dragging up an old thread, but I had other things to work on, so I put this particular thing to bed for a while. Anyway, I was trying to get it to work, but it acts as if it's not there. I suspect this is related to using Z as up instead of Y. I swapped the Y and Z of the surface tris,...
by snoozbuster
Sat May 12, 2012 2:29 am
Forum: Questions and Help
Topic: Question about logo
Replies: 2
Views: 2317

Re: Question about logo

Alright, thanks!