Search found 249 matches
- Wed Nov 24, 2010 6:45 pm
- Forum: Questions and Help
- Topic: Compound B can't hold entities as angular velocity increases
- Replies: 25
- Views: 12970
Compound B can't hold entities as angular velocity increases
I've created a spherical compound body from a series of triangles that will keep entities inside itself when motionless. I then apply a steady increase in angular velocity to the compound body each frame: body.AngularVelocity += velocity; The velocity depends on the delta time for the frame. As the ...
- Wed Nov 24, 2010 12:37 pm
- Forum: Questions and Help
- Topic: How can I obtain/change an Entities' texture coordinates?
- Replies: 1
- Views: 1954
How can I obtain/change an Entities' texture coordinates?
If I create a compound body and I wish to assign texture coordinates to it, is there a specific parameter to store the data other than using the .Tag parameter?
- Wed Nov 24, 2010 1:33 am
- Forum: Questions and Help
- Topic: Hollow objects. Is there an option available other than...
- Replies: 13
- Views: 9582
Re: Hollow objects. Is there an option available other than...
Awesome, I'll try that out once I've slept tonight.Norbo wrote:A CompoundBody of Triangle entities would be the preferred method currently.
Apologies if this isn't the place to ask but how do I make a monetary donation towards the development of this software?
- Tue Nov 23, 2010 3:26 pm
- Forum: Questions and Help
- Topic: Hollow objects. Is there an option available other than...
- Replies: 13
- Views: 9582
Hollow objects. Is there an option available other than...
How can I have a hollow object, where any objects inside that object, are constrained by the hollow object. For example, if I have a large hollow sphere, how can I keep a group of smaller spheres inside that sphere? I know that this can be achieved with mesh cooking, but can this be done without res...
- Fri Nov 19, 2010 12:40 pm
- Forum: General
- Topic: v0.14.3 out!
- Replies: 8
- Views: 7672
Re: v0.14.3 out!
I can only see 14.2 on the download page?!
- Fri Nov 19, 2010 12:38 pm
- Forum: Questions and Help
- Topic: How can I draw the exact bounding volume?
- Replies: 2
- Views: 2441
Re: How can I draw the exact bounding volume?
Perfect. Thank you very much
- Thu Nov 18, 2010 3:20 pm
- Forum: Questions and Help
- Topic: How can I draw the exact bounding volume?
- Replies: 2
- Views: 2441
How can I draw the exact bounding volume?
How can I expose the vertices of an entities' bounding volume, so I can draw it?
Drawing the entities' bounding box isn't accurate enough and I need to make sure my models are centred correctly.
Thanks.
Drawing the entities' bounding box isn't accurate enough and I need to make sure my models are centred correctly.
Thanks.
- Thu Nov 18, 2010 12:07 am
- Forum: Questions and Help
- Topic: Bounding volume hierarchy & frustum culling
- Replies: 2
- Views: 3392
Re: Bounding volume hierarchy & frustum culling
Cool, thank you for the info. I'll stick with my BVH for now then.
- Wed Nov 17, 2010 1:53 pm
- Forum: Questions and Help
- Topic: Bounding volume hierarchy & frustum culling
- Replies: 2
- Views: 3392
Bounding volume hierarchy & frustum culling
I've got my own Octree that works well with frustum culling but I was wondering if any of this stuff was inbuilt into BEPU physics engine?
Can I access individual nodes for use with a custom camera, etc.
Thanks.
Can I access individual nodes for use with a custom camera, etc.
Thanks.