Search found 249 matches

by Spankenstein
Wed Nov 24, 2010 6:45 pm
Forum: Questions and Help
Topic: Compound B can't hold entities as angular velocity increases
Replies: 25
Views: 12970

Compound B can't hold entities as angular velocity increases

I've created a spherical compound body from a series of triangles that will keep entities inside itself when motionless. I then apply a steady increase in angular velocity to the compound body each frame: body.AngularVelocity += velocity; The velocity depends on the delta time for the frame. As the ...
by Spankenstein
Wed Nov 24, 2010 12:37 pm
Forum: Questions and Help
Topic: How can I obtain/change an Entities' texture coordinates?
Replies: 1
Views: 1954

How can I obtain/change an Entities' texture coordinates?

If I create a compound body and I wish to assign texture coordinates to it, is there a specific parameter to store the data other than using the .Tag parameter?
by Spankenstein
Wed Nov 24, 2010 1:33 am
Forum: Questions and Help
Topic: Hollow objects. Is there an option available other than...
Replies: 13
Views: 9582

Re: Hollow objects. Is there an option available other than...

Norbo wrote:A CompoundBody of Triangle entities would be the preferred method currently.
Awesome, I'll try that out once I've slept tonight.

Apologies if this isn't the place to ask but how do I make a monetary donation towards the development of this software?
by Spankenstein
Tue Nov 23, 2010 3:26 pm
Forum: Questions and Help
Topic: Hollow objects. Is there an option available other than...
Replies: 13
Views: 9582

Hollow objects. Is there an option available other than...

How can I have a hollow object, where any objects inside that object, are constrained by the hollow object. For example, if I have a large hollow sphere, how can I keep a group of smaller spheres inside that sphere? I know that this can be achieved with mesh cooking, but can this be done without res...
by Spankenstein
Fri Nov 19, 2010 12:40 pm
Forum: General
Topic: v0.14.3 out!
Replies: 8
Views: 7672

Re: v0.14.3 out!

I can only see 14.2 on the download page?!
by Spankenstein
Fri Nov 19, 2010 12:38 pm
Forum: Questions and Help
Topic: How can I draw the exact bounding volume?
Replies: 2
Views: 2441

Re: How can I draw the exact bounding volume?

Perfect. Thank you very much :)
by Spankenstein
Thu Nov 18, 2010 3:20 pm
Forum: Questions and Help
Topic: How can I draw the exact bounding volume?
Replies: 2
Views: 2441

How can I draw the exact bounding volume?

How can I expose the vertices of an entities' bounding volume, so I can draw it?

Drawing the entities' bounding box isn't accurate enough and I need to make sure my models are centred correctly.

Thanks.
by Spankenstein
Thu Nov 18, 2010 12:07 am
Forum: Questions and Help
Topic: Bounding volume hierarchy & frustum culling
Replies: 2
Views: 3392

Re: Bounding volume hierarchy & frustum culling

Cool, thank you for the info. I'll stick with my BVH for now then.
by Spankenstein
Wed Nov 17, 2010 1:53 pm
Forum: Questions and Help
Topic: Bounding volume hierarchy & frustum culling
Replies: 2
Views: 3392

Bounding volume hierarchy & frustum culling

I've got my own Octree that works well with frustum culling but I was wondering if any of this stuff was inbuilt into BEPU physics engine?

Can I access individual nodes for use with a custom camera, etc.

Thanks.