Search found 32 matches
- Mon Aug 23, 2010 10:50 pm
- Forum: Questions and Help
- Topic: Multiple Textures on a TriangleMesh
- Replies: 3
- Views: 2739
Re: Multiple Textures on a TriangleMesh
The BEPUphysicsDrawer is just a demos/debugging drawer. i just read this in another one of your posts as well. it makes sense now thanks! do you know of an easy way off hand to disable texture data when making the trianglemesh? it would be nice so i dont have to load basically the same object twice...
- Mon Aug 23, 2010 10:42 pm
- Forum: Questions and Help
- Topic: Multiple Textures on a TriangleMesh
- Replies: 3
- Views: 2739
Multiple Textures on a TriangleMesh
everytime i try to import my fbx model with more than one texture as a TriangleMesh i get an error. can this even do multiple textures?
i am thinking about importing 2 models, one to do the physics and one to draw because i'll have a lot of transparent textures in my game. Does this make any sense?
i am thinking about importing 2 models, one to do the physics and one to draw because i'll have a lot of transparent textures in my game. Does this make any sense?