Search found 32 matches
- Fri Jan 21, 2011 4:47 pm
- Forum: Questions and Help
- Topic: finding mesh normals *not bepu related
- Replies: 3
- Views: 2831
Re: finding mesh normals *not bepu related
oh haha so i guess it is bepu related so there will be several pairs and possibly several objects (depending on my scene and where the ball is) that i will have to chose from or average together to pick the one i need. okay that makes sense ill start with that here is my game so far http://www.youtu...
- Fri Jan 21, 2011 3:39 am
- Forum: Questions and Help
- Topic: finding mesh normals *not bepu related
- Replies: 3
- Views: 2831
finding mesh normals *not bepu related
just posting this on here because you guys have been so helpful in the past what are some methods of finding the normal of a mesh at a given point. the point being the location of my ball/sphere that is rolling over a triangle mesh. finding the closest point is the biggest issue because i dont know ...
- Sat Jan 08, 2011 6:50 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
i now have a content processor and it works for most of my geomtery but some stuff is still coming in wrong. all the graphics are correct but some (not all) of my staticTriangleGroups are messed up its always perfect on the emulator, the only problem is on the actual phone structure[i] = content.Loa...
- Wed Dec 22, 2010 10:48 pm
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 213088
Re: Games using bepu
i love the depth of field effect!
- Thu Nov 25, 2010 1:59 am
- Forum: Questions and Help
- Topic: Compound B can't hold entities as angular velocity increases
- Replies: 25
- Views: 12972
Re: Compound B can't hold entities as angular velocity increases
i encountered a similar problem where it was a balance between the speed and time step duration. yours has a lot more going on and faster so increasing the time step to something really really high might limit your performance something you could try would be to reset an object if it goes too far fr...
- Thu Nov 25, 2010 12:43 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
thanks,
i guess i still dont know what you mean by content processor, but ill look into it.
just to check, i switched back to 0.14.2 and everything worked fine again (only on the emulator)
i guess i still dont know what you mean by content processor, but ill look into it.
just to check, i switched back to 0.14.2 and everything worked fine again (only on the emulator)
- Thu Nov 25, 2010 12:18 am
- Forum: Questions and Help
- Topic: Compound B can't hold entities as angular velocity increases
- Replies: 25
- Views: 12972
Re: Compound B can't hold entities as angular velocity increases
i am using:
space.SimulationSettings.TimeStep.TimeStepDuration = 1 / 120f;
and
space.SimulationSettings.TimeStep.UseInternalTimeStepping = true;
...is that redundant? i played with the settings a lot here and that seems to work best for me.. shrug.
space.SimulationSettings.TimeStep.TimeStepDuration = 1 / 120f;
and
space.SimulationSettings.TimeStep.UseInternalTimeStepping = true;
...is that redundant? i played with the settings a lot here and that seems to work best for me.. shrug.
- Wed Nov 24, 2010 11:22 pm
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
lol it does have trouble loading if the gravity is set before any of the graphics or entities are loaded. oops
loading is fine now...
.. but nothing is colliding... sigh
loading is fine now...
.. but nothing is colliding... sigh
- Sat Nov 20, 2010 2:11 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
so is this wrong? structure = new Model[mapDecor.numS]; dataStructure = new DataStructure[mapDecor.numS]; for (var i = 0; i < mapDecor.numS; i++) { structure[i] = content.Load<Model>(mapDecor.structure[i]); int[] indices; StaticTriangleGroup.StaticTriangleGroupVertex[] vertices; StaticTriangleGroup....
- Sat Nov 20, 2010 2:04 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
so i just updated to 0.14.3 ... and its worse than before .. much much worse. my gamescreen wont even load correctly on any types of graphics and map/hole/level that was working now has the ball bounce around in space making weird movement before i even do anything. .. did i replace the .dll correct...
- Tue Nov 16, 2010 3:01 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
what i have seen is: once i saved the meshes from the least amount of triangles possible in Maya 2011, the game seemed to work fine and as fast as on the emulator! not sure exactly what this means but it does allow me to work around this recent problem we all seem to be having. ill use smaller mesh ...
- Tue Nov 16, 2010 2:54 am
- Forum: Questions and Help
- Topic: I tested the BEPU demo on my Samsung Focus
- Replies: 12
- Views: 7480
Re: I tested the BEPU demo on my Samsung Focus
i got the same thing... also have a samsung focus but i dont know if that matters
- Thu Nov 11, 2010 12:50 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
Re: testing on wp7 device
thanks! that gives me more things to try. right now while shooting the ball in my golf game it will suddenly bounce when the terrain is near level. it seems to pass though the edge of the playing field and my trees (all static triangle groups). it also never falls into the hole. everything was flawl...
- Thu Nov 11, 2010 12:10 am
- Forum: Questions and Help
- Topic: testing on wp7 device
- Replies: 13
- Views: 11881
testing on wp7 device
i tweaked the physics on my game in the emulator to the point i like it but now going to the actual device everything seems messed up, as well as painfully slow at times. im now trying to simplify the physics to make it run more sloothly but some odd things also are starting to happen... any tips i ...
- Mon Sep 06, 2010 12:05 am
- Forum: General
- Topic: demo of my golf game
- Replies: 2
- Views: 20192