Search found 37 matches

by cosmixy
Tue Jun 24, 2008 9:49 pm
Forum: Questions and Help
Topic: Puck collision
Replies: 11
Views: 7102

Re: Puck collision

You can bevel the corners of the puck. Basically the same thing, but a small bevel will make the edges look more natural too(not that looks are really of any concern right now =D)
by cosmixy
Mon Jun 16, 2008 4:21 am
Forum: General
Topic: Spore Creature Demo
Replies: 1
Views: 19323

Spore Creature Demo

A demo of the creature creator has been released. You can find it on the interwebs.

http://www.youtube.com/watch?v=iEcNrVnTAHE

http://www.youtube.com/watch?v=kkOXdTIY6XU
by cosmixy
Sun Jun 08, 2008 11:28 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

I think you should be able to choose how far back it rotates with the up/down AND have a power bar. The combination of the two control the total power. In using a real putter it is easy to control how far back you start your swing. However, hitting with precisely consistent power is more difficult w...
by cosmixy
Sat Jun 07, 2008 12:56 am
Forum: General
Topic: Deferred rendering
Replies: 0
Views: 45768

Deferred rendering

This is interesting. You can see the main page for a video.
http://www.leadwerks.com/files/Deferred ... Engine.pdf
by cosmixy
Thu Jun 05, 2008 12:07 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

I think this project will be better off without your endorsements.
I should add, there will be sandbox levels that aren't part of the core mini golf game.
by cosmixy
Wed Jun 04, 2008 5:52 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

:D
by cosmixy
Tue Jun 03, 2008 9:43 pm
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

As fun as it is to hit the ball into orbit, that won't be there in the finished levels for obvious game play reasons =O
by cosmixy
Sun Jun 01, 2008 4:39 am
Forum: Suggestions
Topic: Water
Replies: 3
Views: 5477

Water

So I believe the current system for water is height-map based. Can you possibly map a height-map onto a sphere and simulate a water planet? Use radial coordinates(angle A, angle B, dist from center) instead of XYZ? I guess there would be distortion near polar regions but you get the idea.
by cosmixy
Thu May 29, 2008 7:05 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

Where is you is at. I have models for import!
by cosmixy
Mon May 12, 2008 8:05 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

Zuk can you add support for animated textures? I have created some dynamic shifting sand/snow. Figured it could be put to use. Though it technically isn't dynamic once it is in the form of a gif or what have you =S
by cosmixy
Sat May 10, 2008 6:50 pm
Forum: General
Topic: Ideas
Replies: 0
Views: 45401

Ideas

by cosmixy
Sat May 03, 2008 6:07 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

=D
by cosmixy
Sat Apr 26, 2008 7:54 am
Forum: General
Topic: Project DAWG
Replies: 26
Views: 64699

Re: Project DAWG

Be sure to try lvl 2. Is it supposed to be all slow is it bad performance.?!
by cosmixy
Thu Apr 24, 2008 5:43 am
Forum: Questions and Help
Topic: Model
Replies: 7
Views: 6330

Re: Model

Currently the pivot of every mesh must be at World 0,0,0 for them to be oriented correctly. It makes bones quite useless =O
by cosmixy
Sun Dec 09, 2007 8:28 pm
Forum: General
Topic: PPFF
Replies: 20
Views: 56474

Here's a spaceship for another project that wasn't used, if you want.
Image
Do you still have my email?