Search found 172 matches

by snoozbuster
Wed Sep 28, 2011 10:18 pm
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Re: Creating Entities out of my own models?

Alright. Thanks for that clarification. I do have another question about the best way to go about with the thing I'm working on, though. I have a container class that holds lists of all my various enhanced models, and I want it to be the object translating/rotating and then sending the data to its l...
by snoozbuster
Wed Sep 28, 2011 6:55 pm
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Re: Creating Entities out of my own models?

Kinematic entities are just instances of the Entity class or its children which were either constructed without a mass/inertia parameter or were turned kinematic after the fact. Any entity can be made kinematic. I've hit a small snag. I was trying to do what you said, make an Entity, but I haven't ...
by snoozbuster
Sun Sep 25, 2011 6:24 am
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Re: Creating Entities out of my own models?

Alright. Hopefully I'll be able to get everything working now. Thanks for your help!
by snoozbuster
Sun Sep 25, 2011 5:47 am
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Re: Creating Entities out of my own models?

Norbo wrote:In other words, for optimal behavior and performance, mobile meshes should only be used when they are truly necessary- which isn't that often.
Alright, then, so the important question now is how do I apply my texture and/or UV coords to Box?
by snoozbuster
Sun Sep 25, 2011 4:14 am
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Re: Creating Entities out of my own models?

In addition to performance, I should also mention that the primitives that approximate the actual shape will behave more robustly as well.
What exactly does that mean?
by snoozbuster
Sun Sep 25, 2011 12:20 am
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Re: Creating Entities out of my own models?

Alright. I'll definately check out those links and tutorials. The first part, though, I'm not totally clear on. I do need the objects to be unaffected by gravity or collision with other kinematic objects, but they are going to need to move around when commanded and collide with dynamic entities. Can...
by snoozbuster
Sat Sep 24, 2011 7:48 am
Forum: Questions and Help
Topic: Creating Entities out of my own models?
Replies: 19
Views: 10072

Creating Entities out of my own models?

I have three "types" of models, if you will. The first never moves. That's easy, I can use StaticMesh. However, I have models that aren't affected by gravity and only move on command, to which they usually translate/rotate. I've got my own code for this, but if there's a tutorial on spring...