Search found 43 matches

by jbosch
Wed Jun 02, 2010 12:28 pm
Forum: Questions and Help
Topic: Finding the ground (part II)
Replies: 2
Views: 2607

Finding the ground (part II)

Hi, I think I've found a polstergeit in my code. I initialize 2 cylinders over a plane, this way: bowl[0] = new Cylinder(new Vector3(-5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f); bowl[1] = new Cylinder(new Vector3(-3.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f); It works fine! But when I do this... bowl[0] = n...
by jbosch
Wed Jun 02, 2010 8:18 am
Forum: Questions and Help
Topic: How to find the ground
Replies: 2
Views: 2411

Re: How to find the ground

I was getting crazy with more than 10 decimals, and still not finding the ground.

The problem was that the ground was a simple "plane object" (in 3d max) with only 2 big triangles. I added more slices to the ground, and I could find the ground with 3 decimals, acceptable :-)

Thanks!
by jbosch
Tue Jun 01, 2010 12:38 pm
Forum: Questions and Help
Topic: How to find the ground
Replies: 2
Views: 2411

How to find the ground

Hi, I created a plane in 3DSMAX, in 0,0,0 position. Then I export it to FBX and use that model to create the physical environment in my game (the ground). I translate its world matrix to 0,0,0. Then I load some cylinder entities and try to put them resting on the floor. Those cylinders have this ini...
by jbosch
Tue Jun 01, 2010 12:11 pm
Forum: Questions and Help
Topic: Units of mass
Replies: 3
Views: 2759

Re: Units of mass

great! thanks!
by jbosch
Tue Jun 01, 2010 7:07 am
Forum: Questions and Help
Topic: Units of mass
Replies: 3
Views: 2759

Units of mass

Hi,

How does work the units of mass? I mean, 1 unit applied to an entity could be considered a Newton, or how does it works?

Thanks!

JB
by jbosch
Tue Jun 01, 2010 6:48 am
Forum: Questions and Help
Topic: physical objects in slow motion
Replies: 2
Views: 2530

Re: physical objects in slow motion

Many thanks Norbo!! I was using the same scales, so yes, I'm trying to move huge masses and volumes jejeje, I'll reduce the scales.
by jbosch
Mon May 31, 2010 9:51 pm
Forum: Questions and Help
Topic: physical objects in slow motion
Replies: 2
Views: 2530

physical objects in slow motion

Hi there,

My physical objects seem to move in slow motion. I'ts because I'm doing something wrong, I'm sure about that. I tried to change the mass of the objects, but I think this is not the reason. Any idea?

http://www.youtube.com/watch?v=9OLHxcMFoiI

Thanks!

JB
by jbosch
Mon May 31, 2010 9:40 pm
Forum: Questions and Help
Topic: Relationship between models and entities
Replies: 4
Views: 3376

Re: Relationship between models and entities

Many thanks!!! You have been very helpful. Now I can test everything much better :-)
by jbosch
Mon May 31, 2010 1:20 pm
Forum: Questions and Help
Topic: Relationship between models and entities
Replies: 4
Views: 3376

Relationship between models and entities

Hi, I'm doing my first tests with bepu engine, and the main problem I'm experiencing its to stablish a relationship between the entites and the models. My entities behave in a strange way. I think it is because of the entities are not well scaled with the models. Is there an easy way to do this? Hav...
by jbosch
Mon May 31, 2010 12:56 pm
Forum: Questions and Help
Topic: Can't open VS2008 samples
Replies: 3
Views: 2816

Re: Can't open VS2008 samples

In my case I think that is what happened... I solved the problem reinstalling the XNA 3.1 Framework.... :?:
by jbosch
Sat May 29, 2010 6:25 pm
Forum: Questions and Help
Topic: Can't open VS2008 samples
Replies: 3
Views: 2816

Re: Can't open VS2008 samples

I discovered I can't open ANY VS2008 project... I think it is because of CTP installation I just did yesterday...
by jbosch
Sat May 29, 2010 6:08 pm
Forum: Questions and Help
Topic: Can't open VS2008 samples
Replies: 3
Views: 2816

Can't open VS2008 samples

Hi,

I get this error when trying to open vs2008 samples, I have VS2008 professional and VS2010 CTP Refresh ¿Any Idea?:
Image

Thanks
by jbosch
Sat May 29, 2010 4:50 pm
Forum: Questions and Help
Topic: Getting started
Replies: 1
Views: 2053

Getting started

Hi everyone, I started today using bepu engine. I was looking for a XNA physcs engine available to windows Phone and I think this has been the 1st one to be ported, so I'm there now :-) My surprise has been that the framework seems to ve very powerful, and I didn't know anything about it until today...