It is good to know but.. If I follow your recomendations, this is what happens in my emulator (see attached pictures)
Before appling what you said:
After doing it:
Something else is it needed? Do I need to re-scale ALL my graphics?
Search found 43 matches
- Thu Aug 19, 2010 4:20 pm
- Forum: General
- Topic: performance on wp7
- Replies: 8
- Views: 9474
- Tue Aug 17, 2010 5:21 pm
- Forum: Questions and Help
- Topic: IsActive property
- Replies: 1
- Views: 1934
IsActive property
Hi there, If I set IsActive to a physical entity what does it happen? It stops being considered in the physical space for collisions, gravity and so on? In that little game I need to deactivate the fallen pieces between first and second shot. I'm doing it setting IsActive = false and to not drawing ...
- Tue Aug 17, 2010 5:18 pm
- Forum: Questions and Help
- Topic: Asking for advise
- Replies: 2
- Views: 4611
- Fri Aug 13, 2010 5:11 pm
- Forum: Questions and Help
- Topic: Asking for advise
- Replies: 2
- Views: 4611
Asking for advise
Hi there, This is the little indie game I'm working in since I begun with bepu, wp7 preview and all that. Thanks bepu for making it possible! :D Well, the game is not finished yet, there is still a lot of work to do. It is a bowling game, but I'm converting it more to an arcade rather than a simulat...
- Thu Aug 05, 2010 5:46 pm
- Forum: Questions and Help
- Topic: An easy way to set the geometric center position of objects?
- Replies: 1
- Views: 4186
An easy way to set the geometric center position of objects?
Hi, I'm trying to work with the physics engine. The main problem I'm experiencing is how to relate 3D models with physical entities. To make it clear, look at the attached picture. At left there is a Cylinder object (from Bepu engine), and at the right we have a 3d model of a coke (please use your i...
- Thu Jul 15, 2010 7:43 pm
- Forum: Questions and Help
- Topic: New windows phone emulator
- Replies: 1
- Views: 1920
- Thu Jul 15, 2010 7:41 pm
- Forum: Questions and Help
- Topic: New windows phone emulator
- Replies: 1
- Views: 1920
New windows phone emulator
Hi,
Is the engine available for the new windows phone emulator? (beta version)
Thanks!
Is the engine available for the new windows phone emulator? (beta version)
Thanks!
- Tue Jun 15, 2010 5:47 pm
- Forum: General
- Topic: performance on wp7
- Replies: 8
- Views: 9474
Re: performance on wp7
Well, I heard in a XNA for WP7 conference that the performance would be better that XNA has in XBOX 360 (that is actually worst than in PC)... it is all a mistery...
- Mon Jun 14, 2010 10:11 am
- Forum: General
- Topic: performance on wp7
- Replies: 8
- Views: 9474
performance on wp7
Hi, I have big performance problems on wp7, but none in windows versions of the same game. Actually, the sample available in this website for WP7 goes very slow in my machine. I asked about this in Creators forums, and all the people says that the emulator doesn't work very well. But I'm affraid, I'...
- Thu Jun 10, 2010 8:38 pm
- Forum: Questions and Help
- Topic: Relationship between models and entities
- Replies: 4
- Views: 3376
Re: Relationship between models and entities
The BEPUphysicsDemos project includes a BEPUphysicsDrawer library project which can be used as a debug renderer. It is used in .dll form in the RagdollDemo as well. The attached version of the project incorporates the drawer library in a minimal way. There's an InstancedModelDrawer, isWireframe pro...
- Fri Jun 04, 2010 12:37 pm
- Forum: Questions and Help
- Topic: Integrate BEPU with the skinnedmodelextensions example
- Replies: 2
- Views: 2842
Re: Integrate BEPU with the skinnedmodelextensions example
I think that a sample in the documentation section would be very useful. The skinned model extension is a very interesting topic.
PD: Sorry because I'm not answering your question, I'm sure "the boss" will do it soon.
PD: Sorry because I'm not answering your question, I'm sure "the boss" will do it soon.
- Fri Jun 04, 2010 7:09 am
- Forum: Suggestions
- Topic: Suggestions
- Replies: 1
- Views: 12028
Suggestions
Hi,
I don't know if the engine does it, but it would be great those things:
- Frustum culling (render only objects in the frustum of the camera)
- Oclusion culling (render only objects visible by the camera -not objects behind walls that player can't actually see-)
Thanks
I don't know if the engine does it, but it would be great those things:
- Frustum culling (render only objects in the frustum of the camera)
- Oclusion culling (render only objects visible by the camera -not objects behind walls that player can't actually see-)
Thanks
- Thu Jun 03, 2010 8:22 am
- Forum: Questions and Help
- Topic: How to know if a cylinder is lying or if it is right
- Replies: 2
- Views: 2369
Re: How to know if a cylinder is lying or if it is right
obvious thanks!
- Wed Jun 02, 2010 9:46 pm
- Forum: Questions and Help
- Topic: How to know if a cylinder is lying or if it is right
- Replies: 2
- Views: 2369
How to know if a cylinder is lying or if it is right
Hi,
I need to know if some cyilnders are lying or they are right, any idea how to get this information from BEPU?
Thanks
I need to know if some cyilnders are lying or they are right, any idea how to get this information from BEPU?
Thanks
- Wed Jun 02, 2010 1:17 pm
- Forum: Questions and Help
- Topic: Finding the ground (part II)
- Replies: 2
- Views: 2607
Re: Finding the ground (part II)
changing the height of the cilinders (make them higher) works well... is that a bug?