Search found 43 matches

by jbosch
Thu Aug 19, 2010 4:20 pm
Forum: General
Topic: performance on wp7
Replies: 8
Views: 9474

Re: performance on wp7

It is good to know but.. If I follow your recomendations, this is what happens in my emulator (see attached pictures)

Before appling what you said:
before.png
before.png (69.62 KiB) Viewed 9307 times
After doing it:
after.png
after.png (71.49 KiB) Viewed 9307 times
Something else is it needed? Do I need to re-scale ALL my graphics?
by jbosch
Tue Aug 17, 2010 5:21 pm
Forum: Questions and Help
Topic: IsActive property
Replies: 1
Views: 1934

IsActive property

Hi there, If I set IsActive to a physical entity what does it happen? It stops being considered in the physical space for collisions, gravity and so on? In that little game I need to deactivate the fallen pieces between first and second shot. I'm doing it setting IsActive = false and to not drawing ...
by jbosch
Tue Aug 17, 2010 5:18 pm
Forum: Questions and Help
Topic: Asking for advise
Replies: 2
Views: 4611

Re: Asking for advise

by jbosch
Fri Aug 13, 2010 5:11 pm
Forum: Questions and Help
Topic: Asking for advise
Replies: 2
Views: 4611

Asking for advise

Hi there, This is the little indie game I'm working in since I begun with bepu, wp7 preview and all that. Thanks bepu for making it possible! :D Well, the game is not finished yet, there is still a lot of work to do. It is a bowling game, but I'm converting it more to an arcade rather than a simulat...
by jbosch
Thu Aug 05, 2010 5:46 pm
Forum: Questions and Help
Topic: An easy way to set the geometric center position of objects?
Replies: 1
Views: 4186

An easy way to set the geometric center position of objects?

Hi, I'm trying to work with the physics engine. The main problem I'm experiencing is how to relate 3D models with physical entities. To make it clear, look at the attached picture. At left there is a Cylinder object (from Bepu engine), and at the right we have a 3d model of a coke (please use your i...
by jbosch
Thu Jul 15, 2010 7:43 pm
Forum: Questions and Help
Topic: New windows phone emulator
Replies: 1
Views: 1920

Re: New windows phone emulator

by jbosch
Thu Jul 15, 2010 7:41 pm
Forum: Questions and Help
Topic: New windows phone emulator
Replies: 1
Views: 1920

New windows phone emulator

Hi,

Is the engine available for the new windows phone emulator? (beta version)

Thanks!
by jbosch
Tue Jun 15, 2010 5:47 pm
Forum: General
Topic: performance on wp7
Replies: 8
Views: 9474

Re: performance on wp7

Well, I heard in a XNA for WP7 conference that the performance would be better that XNA has in XBOX 360 (that is actually worst than in PC)... it is all a mistery...
by jbosch
Mon Jun 14, 2010 10:11 am
Forum: General
Topic: performance on wp7
Replies: 8
Views: 9474

performance on wp7

Hi, I have big performance problems on wp7, but none in windows versions of the same game. Actually, the sample available in this website for WP7 goes very slow in my machine. I asked about this in Creators forums, and all the people says that the emulator doesn't work very well. But I'm affraid, I'...
by jbosch
Thu Jun 10, 2010 8:38 pm
Forum: Questions and Help
Topic: Relationship between models and entities
Replies: 4
Views: 3376

Re: Relationship between models and entities

The BEPUphysicsDemos project includes a BEPUphysicsDrawer library project which can be used as a debug renderer. It is used in .dll form in the RagdollDemo as well. The attached version of the project incorporates the drawer library in a minimal way. There's an InstancedModelDrawer, isWireframe pro...
by jbosch
Fri Jun 04, 2010 12:37 pm
Forum: Questions and Help
Topic: Integrate BEPU with the skinnedmodelextensions example
Replies: 2
Views: 2842

Re: Integrate BEPU with the skinnedmodelextensions example

I think that a sample in the documentation section would be very useful. The skinned model extension is a very interesting topic.

PD: Sorry because I'm not answering your question, I'm sure "the boss" will do it soon.
by jbosch
Fri Jun 04, 2010 7:09 am
Forum: Suggestions
Topic: Suggestions
Replies: 1
Views: 12028

Suggestions

Hi,

I don't know if the engine does it, but it would be great those things:

- Frustum culling (render only objects in the frustum of the camera)
- Oclusion culling (render only objects visible by the camera -not objects behind walls that player can't actually see-)

Thanks
by jbosch
Wed Jun 02, 2010 9:46 pm
Forum: Questions and Help
Topic: How to know if a cylinder is lying or if it is right
Replies: 2
Views: 2369

How to know if a cylinder is lying or if it is right

Hi,

I need to know if some cyilnders are lying or they are right, any idea how to get this information from BEPU?

Thanks
by jbosch
Wed Jun 02, 2010 1:17 pm
Forum: Questions and Help
Topic: Finding the ground (part II)
Replies: 2
Views: 2607

Re: Finding the ground (part II)

changing the height of the cilinders (make them higher) works well... is that a bug?