Search found 22 matches

by thiago
Thu Dec 30, 2010 5:13 pm
Forum: Questions and Help
Topic: How the Method space.BroadPhase.GetEntities() works ?
Replies: 2
Views: 2603

How the Method space.BroadPhase.GetEntities() works ?

Hi. i was using the method space.BroadPhase.GetEntities(frustrum, ent); to perform some culling for my engine and i have some problems Does it uses some kind of spacial organization to make the search faster ? (iam asking this because i dont know if worth putting my scene into a Octree(or something ...
by thiago
Mon Dec 27, 2010 11:47 pm
Forum: Questions and Help
Topic: Triangle Mesh raycast
Replies: 3
Views: 2792

Re: Triangle Mesh raycast

when 0.15 will be avaliable for download ;) ?
by thiago
Mon Dec 27, 2010 3:23 pm
Forum: Questions and Help
Topic: Triangle Mesh raycast
Replies: 3
Views: 2792

Triangle Mesh raycast

hi, when i use the rayast function in the Space Class i cant detect with the TriangleMesh it is colliding If iam colliding with an entity it works well, but with trianglesmehs i just get the position, normals ..... is there an easy way to recover what Triangle Mesh was hit by the ray ? Or i should c...
by thiago
Tue Oct 19, 2010 7:08 pm
Forum: Questions and Help
Topic: Terrain - Questions and Possibilities ?
Replies: 3
Views: 3406

Re: Terrain - Questions and Possibilities ?

as always
thank you for the answer

one last thing, using the staticTriangleMesh for large terrain can be aceptable in bepu, or iam wasting memory?
by thiago
Tue Oct 19, 2010 1:15 am
Forum: Questions and Help
Topic: Terrain - Questions and Possibilities ?
Replies: 3
Views: 3406

Terrain - Questions and Possibilities ?

Iam currently using the Terrain from Bepu, but its not so good for what i need, i have to build a system that uses very big Terrains (like 50x50 Km2 ). To render this, i need to do some optimization and i need to control how triangles and normals are created. Is there a way to send the triangles and...
by thiago
Sun Oct 17, 2010 9:17 pm
Forum: Questions and Help
Topic: fbx triangle mesh calculation
Replies: 2
Views: 2427

Re: fbx triangle mesh calculation

thanks, i looked at BEPUphysicsDrawer and i got the problems
it was my fault ;) , i exported the model in 3ds with wrong parameters ....
by thiago
Sat Oct 16, 2010 10:43 pm
Forum: Questions and Help
Topic: fbx triangle mesh calculation
Replies: 2
Views: 2427

fbx triangle mesh calculation

is there any problem with the fbx automatic extraction of the .fbx models ? i used that with lots of .x models and everything works good, when i changed to .fbx some models dont works correctly iam using StaticTriangleGroup.GetVerticesAndIndicesFromModel(model, out vertices, out indices); triangleMe...