Search found 136 matches

by Danthekilla
Mon May 17, 2010 3:31 pm
Forum: Questions and Help
Topic: Moving objects with code, but with physics
Replies: 2
Views: 2542

Re: Moving objects with code, but with physics

Cool well i will take all that on board and give it a try.
Ill let you know how it all goes.

Thanks.
by Danthekilla
Mon May 17, 2010 3:05 pm
Forum: Questions and Help
Topic: Static triangle meshes question
Replies: 2
Views: 2394

Static triangle meshes question

In our editor we can play some static objects that use trangle meshs, would it be more efficent if at loadtime we then combined all the static triangle meshs into one larger one? I assume they are using a quadtree internally? Would it be much faster with them all being in one? If so do you have any ...
by Danthekilla
Mon May 17, 2010 2:55 pm
Forum: Questions and Help
Topic: Moving objects with code, but with physics
Replies: 2
Views: 2542

Moving objects with code, but with physics

Hey norbo, we are adding some more features to our editor for the game we are making so that we can setup paths for objects to follow. So we can create a platform and tell it to follow a path with certain rotations and positions on the way (kinda keyframed) with a few modes of smoothing etc... We we...
by Danthekilla
Mon May 17, 2010 2:48 pm
Forum: Suggestions
Topic: 12.1 Details?
Replies: 6
Views: 26942

12.1 Details?

Hey I was just wondering what 12.1 changed? Was it just the few things from the roadmap and the new samples? Also what kind of timeframe is .13 looking at? It looks like it is huge and so many things on there look so good. Here is what i am looking forward to encase you wanted to know :) ?-Direct so...
by Danthekilla
Fri May 14, 2010 7:45 am
Forum: Questions and Help
Topic: How to dynamically scale an object
Replies: 2
Views: 2448

Re: How to dynamically scale an object

Ok, thankyou for the reply. We are rebuilding objects when scaled, which seems to work quite fine.
by Danthekilla
Fri May 14, 2010 4:27 am
Forum: Questions and Help
Topic: Non-static Triangle mesh?
Replies: 1
Views: 2119

Non-static Triangle mesh?

Hey, Is there is any equivelent for the static triangle mesh, but not static? We know that we can make compound bodies, from various shapes, but we were hoping to be able to load a model in and get a dynamic physics entity from it. We would use a lodded low res model for many of our more detailed ob...
by Danthekilla
Fri May 14, 2010 3:32 am
Forum: Questions and Help
Topic: How to dynamically scale an object
Replies: 2
Views: 2448

How to dynamically scale an object

Hey,

How do you change the scale of an object? We could rebuild the whole thing, but just stretching out a pre-existing sphere would be easier.
by Danthekilla
Fri May 07, 2010 3:52 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 640794

Re: Version Roadmap

Sounds great norbo. Anything that speeds up the 360 version is awesome :) Anyway we are having a good time with bepu so far we have gotten the jump and explosion working thanks to your help on Mulet The Great's posts (my teammate) and are also getting our graphics and networking to work quite well t...
by Danthekilla
Fri Mar 12, 2010 5:47 am
Forum: General
Topic: v0.11.0!
Replies: 1
Views: 3912

Re: v0.11.0!

Good great news :)

Looks great.
by Danthekilla
Sat Feb 27, 2010 1:55 am
Forum: General
Topic: All I want for Christmas
Replies: 11
Views: 9908

Re: All I want for Christmas

Sounds great norbo.

Will you be posting a nice change list when 0.11 goes up?
Nice to hear the the vehicle revision isn't too far away, your doing a great job :)
by Danthekilla
Sun Jan 31, 2010 8:02 am
Forum: Questions and Help
Topic: Vehicle problems + much more
Replies: 3
Views: 3181

Re: Vehicle problems + much more

If you haven't already seen it, you may want to check out the example vehicle and information in this thread: viewtopic.php?f=4&t=547. The trick is ramping up the sliding friction while stabilizing the rolling at the same time by keeping the body (and center of mass) well supported by the wheel...
by Danthekilla
Sun Jan 31, 2010 4:38 am
Forum: Questions and Help
Topic: Vehicle problems + much more
Replies: 3
Views: 3181

Vehicle problems + much more

Hey Norbo we are going well with our racing game but we are having just a few issues with the vehicle. Mainly these things. It is near impossible to get the car to not roll or slide (even with all the tricks like lowering Center of mass) it seems to always want to slide or roll. Is there anyway to n...
by Danthekilla
Mon Jan 18, 2010 12:25 pm
Forum: Questions and Help
Topic: Debug Render?
Replies: 3
Views: 3328

Re: Debug Render?

I thought i would just post a image of what it currently looks like and was hopeing to improve on. And the code that i use to do it. http://imgur.com/awjc5.jpg And here is the code. for (int i = 0; i < space.updateables.Count; i++) { if (space.updateables[i] is StaticTriangleGroup) { TriangleMeshVer...
by Danthekilla
Mon Jan 18, 2010 11:21 am
Forum: Questions and Help
Topic: Debug Render?
Replies: 3
Views: 3328

Debug Render?

Hey i was just wondering if there was any kind of debug render in bepu.
I have written my own at the moment but its buggy and doesnt work on all bepu objects.

Is there any built in that i have missed?
by Danthekilla
Sun Jan 17, 2010 11:21 pm
Forum: Questions and Help
Topic: Please help me with my car..
Replies: 3
Views: 3081

Re: Please help me with my car..

Thank you very much The weird flipping was because i had the wheels far away from the body (I thought a wider wheelbase would make it more stable) And i also had to up the spring constant. if you could send me a copy of the new licence/legal agreement when you have it ready i would like to look it o...