Search found 19 matches
- Mon Dec 16, 2019 7:21 am
- Forum: Questions and Help
- Topic: Bepu V2 Mesh with 30k poly
- Replies: 1
- Views: 4400
Bepu V2 Mesh with 30k poly
Bepu V2 Mesh with 30k poly dynamic body laggy issue.
- Mon Dec 16, 2019 7:18 am
- Forum: Questions and Help
- Topic: Bepu V.2 Scaling question
- Replies: 5
- Views: 6332
Re: Bepu V.2 Scaling question
i try it in update loop, it become very laggy.
Code: Select all
ref var shape = ref Simulation.Shapes.GetShape<Sphere>(shapeIndex);
shape.Radius +=0.01f;
- Sun Dec 15, 2019 5:29 pm
- Forum: Questions and Help
- Topic: Bepu V.2 Scaling question
- Replies: 5
- Views: 6332
Bepu V.2 Scaling question
Is anyone can guide me about how to scale a body that already added in the world in runtime? Or i have too keep on recreate new shape and body when i scale, and addinto simulation again? var _shape = new Sphere(radius); _shape.ComputeInertia(mass, out var _bodyInertia); var _rigidPose = new RigidPos...
- Mon Sep 24, 2018 3:39 pm
- Forum: Questions and Help
- Topic: Bepu vs Bulletsharp
- Replies: 1
- Views: 3465
Bepu vs Bulletsharp
I have a question. how does bepu vs bulletsharp on performance ?
which one should i go, is anyone test before?
http://andrestraks.github.io/BulletSharp/
which one should i go, is anyone test before?
http://andrestraks.github.io/BulletSharp/