Search found 18 matches
- Sun May 05, 2019 10:41 pm
- Forum: Questions and Help
- Topic: Bepu 2 mesh shape causes crash!
- Replies: 26
- Views: 78959
Re: Bepu 2 mesh shape causes crash!
Thank you very much for quick response, I am trying to figure out why...
- Sun May 05, 2019 10:13 pm
- Forum: Questions and Help
- Topic: Bepu 2 mesh shape causes crash!
- Replies: 26
- Views: 78959
Re: Bepu 2 mesh shape causes crash!
I am using a complicated concave mesh, maybe it's concavity causes instability? Vector3[] meshVertices = ... // extract points int[] meshIndices = ... //extract indices int trianglesCount = meshIndices.Length / 3; physics.BufferPool.Take<Triangle>(trianglesCount, out var buffer); for (int i = 0; i <...
- Sun May 05, 2019 2:09 pm
- Forum: Questions and Help
- Topic: Bepu 2 mesh shape causes crash!
- Replies: 26
- Views: 78959
Bepu 2 mesh shape causes crash!
I am using Bepu 2 as my physics engine and it works great for all convex shapes and compounds! When I add mesh shape to the simulation, it crashes without any clue, hope Norbo helps me by giving a full example of mesh shape collision, thanks
a lot!
a lot!