Search found 20 matches

by Abuzer
Fri Feb 03, 2012 8:04 am
Forum: Questions and Help
Topic: Easiest way to get acceleration on an Entity
Replies: 1
Views: 1822

Easiest way to get acceleration on an Entity

Hi, So I want to get the current acceleration on an Entity. In my case, this is not meant to be fed back into the physics system but merely for some HUD-element-like purpose (i.e. informational data), so accuracy was not as important. Since BEPU doesn't seem to provide acceleration directly (does it...
by Abuzer
Fri Feb 03, 2012 7:55 am
Forum: Questions and Help
Topic: InitialCollisionDetected fires more than CollisionEnded
Replies: 1
Views: 1797

InitialCollisionDetected fires more than CollisionEnded

Hi, I've been trying to fix an issue I'm having in my project where I have a collision detection shape that (similar to the fish tank demo in BEPU demos) and I have registered event handlers with the InitialCollisionDetected and CollisionEnded events on a . My objects are CompoundCollidables that ar...
by Abuzer
Thu Jan 19, 2012 6:09 pm
Forum: Questions and Help
Topic: CreatingContact event fires, but ContactCreated doesn't
Replies: 4
Views: 2858

Re: CreatingContact event fires, but ContactCreated doesn't

Yup. I was just typing a reply for the same fix, but you beat me to the punch :)

Thanks a bunch.
by Abuzer
Thu Jan 19, 2012 5:38 pm
Forum: Questions and Help
Topic: CreatingContact event fires, but ContactCreated doesn't
Replies: 4
Views: 2858

Re: CreatingContact event fires, but ContactCreated doesn't

Thanks for the quick response. My other uses of the deferred events work fine in the cases I'm assigning them to event handlers on compound collidables. As far as I checked, it only seems to be problematic with my new collidable type. I didn't mess with the event manager, so I don't know why there w...
by Abuzer
Thu Jan 19, 2012 4:28 pm
Forum: Questions and Help
Topic: CreatingContact event fires, but ContactCreated doesn't
Replies: 4
Views: 2858

CreatingContact event fires, but ContactCreated doesn't

Hi, I'm relatively new to BEPU, so I might be missing something really simple. In my app, I added a new collidable shape type to BEPU that is similar to the terrain shape and is not movable. When I assign an event handler to this collidable's Events.CreatingContact, it calls the function as expected...