Search found 24 matches

by Phippu
Thu Feb 09, 2012 1:23 pm
Forum: Questions and Help
Topic: Ping Pong
Replies: 3
Views: 5194

Ping Pong

Hi there I'm currently working on a ping pong like game (also to gain a better understanding of BePu) and I have some difficulties to get everything fine. First of all my setup: - the ball is represented by a dynamic sphere - there are 6 walls made by static boxes that build one big inverted box (al...
by Phippu
Tue Oct 11, 2011 12:14 pm
Forum: Suggestions
Topic: elasticity
Replies: 1
Views: 18265

elasticity

I don't know if it isn't implemented already and actualy I also don't need this feature, but how about elasticity for the worldtransformation? As we draw our objects usualy by taking the world transformation bepu could easily simulate scaling and shearing of an elastic material if it get's hit by an...
by Phippu
Mon Oct 03, 2011 12:18 pm
Forum: Questions and Help
Topic: WorldTransformation in hierarchy
Replies: 1
Views: 4065

WorldTransformation in hierarchy

Hello, I'm currently working on a more or less complex object hierarchy that manages rendering, physics and more. Now I run into a little problem and I'm sure there is a simple solution and I'm just unable to see it. We all know that we need a WorldTransformation matrix to draw 3D objects. So in my ...
by Phippu
Thu Jun 16, 2011 8:28 pm
Forum: Questions and Help
Topic: Raycast "flickering"
Replies: 2
Views: 2808

Re: Raycast "flickering"

Never thought that this is the problem, thank you so much!
by Phippu
Thu Jun 16, 2011 5:54 pm
Forum: Questions and Help
Topic: Raycast "flickering"
Replies: 2
Views: 2808

Raycast "flickering"

Hi again! I've played around with raycasting and basically it works fine. I tried to implement something like a laser ray that gets reflected. That works fine, but it seems that sometimes a raycast call doesn't hit an object, but in fact there is one! I've created a little demo so that you can see t...
by Phippu
Thu Jun 16, 2011 5:48 pm
Forum: Questions and Help
Topic: Vehcile + CompoundBody
Replies: 2
Views: 5025

Re: Vehcile + CompoundBody

Thanks for that, I looked everywhere but not there :P sorry my bad :oops:
by Phippu
Thu Jun 09, 2011 9:57 am
Forum: Questions and Help
Topic: Vehcile + CompoundBody
Replies: 2
Views: 5025

Vehcile + CompoundBody

Hi, It's me again :P This time I have a little problem with the vehicle class. I think I know the solution but I couldn't find a way to implement it. What I have for example is the following: - all wheels have radius 1 - the body has width and length of 1 unit and a height of 0.5 I create the vehilc...
by Phippu
Fri Jun 03, 2011 4:16 pm
Forum: Questions and Help
Topic: Raycast: getting the hit entry
Replies: 2
Views: 4791

Re: Raycast: getting the hit entry

Thank you very much, that works like a charm! I'm definitively gona have a closer look on your engine, it seems to be very fast and well supported :D
by Phippu
Fri Jun 03, 2011 3:47 pm
Forum: Questions and Help
Topic: Raycast: getting the hit entry
Replies: 2
Views: 4791

Raycast: getting the hit entry

Hi there! I just started playing around with bepu and I already have a little problem:-/ I used the Space.RayCast method to cast a "laser" ray. That works pretty well, but I have difficulties to determine which object has been hit. Of course there is the HitObject in the RayCastResult, but...