Search found 92 matches

by parapoohda
Fri Jan 31, 2020 5:55 am
Forum: Questions and Help
Topic: Can't you add compound to compound object
Replies: 2
Views: 10250

Can't you add compound to compound object

I try to add compound to compound because I try to replicate Unity local Position. But it tell me Compound can't be use as TShape.
Is this work as you expect? Or I do something wrong.

Should I use global position and transform instead of local?

Thank you. :D :D
by parapoohda
Thu Jan 16, 2020 2:38 am
Forum: Questions and Help
Topic: Trigger not trigged when not walk
Replies: 4
Views: 13423

Re: Trigger not trigged when not walk

Thank for the information. :D :D
by parapoohda
Tue Jan 14, 2020 5:42 am
Forum: Questions and Help
Topic: Trigger not trigged when not walk
Replies: 4
Views: 13423

Re: Trigger not trigged when not walk

Will it make bepu slow? Thank you. :D :D Um I alway use BodyActivityDescribetion(-1) I don't know what does it mean thought I just copy it from kinematic in character demo var handle = Simulation.Bodies.Add(BodyDescription.CreateKinematic(trigger.StartPosition, collidable, new BodyActivityDescriptio...
by parapoohda
Tue Jan 14, 2020 5:42 am
Forum: Questions and Help
Topic: Body set index must be nonnegative and within the sets buffer length.
Replies: 2
Views: 4901

Re: Body set index must be nonnegative and within the sets buffer length.

I remove it and forget to disable remove. So loop second time it try to remove the one that already remove.
by parapoohda
Sun Jan 12, 2020 1:36 pm
Forum: Questions and Help
Topic: Trigger not trigged when not walk
Replies: 4
Views: 13423

Trigger not trigged when not walk

When character is not walking it does not trigged trigger. Is this normal? Or I done something wrong.
by parapoohda
Sun Jan 12, 2020 11:23 am
Forum: Questions and Help
Topic: Body set index must be nonnegative and within the sets buffer length.
Replies: 2
Views: 4901

Body set index must be nonnegative and within the sets buffer length.

I try to add trigger as Kinemetic. I think kinemetic is movable and not react to gravity so it seem a good idea. But I can't seem get it by body handle. here are my code that remove trigger public void RemoveKinemtic(int handle) { handleKinematicUnits.Remove(handle); Simulation.Bodies.Remove(handle)...
by parapoohda
Sun Jan 12, 2020 2:07 am
Forum: Questions and Help
Topic: How to use yaw pitch roll to quaternion in Unity
Replies: 2
Views: 5200

Re: How to use yaw pitch roll to quaternion in Unity

thank you my brother already fix this.
by parapoohda
Sun Jan 12, 2020 2:07 am
Forum: Questions and Help
Topic: I add bodies dynamic rapidly and character fall of floor
Replies: 2
Views: 4908

Re: I add bodies dynamic rapidly and character fall of floor

Thanks I will look into it. Yeah I try to make trigger that not collide
by parapoohda
Sat Jan 11, 2020 12:08 pm
Forum: Questions and Help
Topic: How to use yaw pitch roll to quaternion in Unity
Replies: 2
Views: 5200

How to use yaw pitch roll to quaternion in Unity

I try to use utility to covert yaw pitch roll to quaternion.
Then I send it back to Unity.
It seem in Unity it is incorrect.
Are there ways to convert quaternion from Bepu to Unity.
Thanks.
by parapoohda
Sat Jan 11, 2020 11:31 am
Forum: Questions and Help
Topic: I add bodies dynamic rapidly and character fall of floor
Replies: 2
Views: 4908

I add bodies dynamic rapidly and character fall of floor

I add bodies dynamic in front of character and character is fall of floor here are my code when add var handle = Simulation.Bodies.Add(BodyDescription.CreateKinematic(trigger.StartPosition, collidable, new BodyActivityDescription(-1))); I want it to passthrought character so I make function isPassth...
by parapoohda
Tue Jan 07, 2020 1:16 am
Forum: Questions and Help
Topic: Make pizza shape
Replies: 3
Views: 5118

Re: Make pizza shape

Thank you. :D :D :D

Could you tell me what is contact-level precision?
Is it mean if some part in but center of mass is outside then it is no collision?
by parapoohda
Mon Jan 06, 2020 5:39 am
Forum: Questions and Help
Topic: Make pizza shape
Replies: 3
Views: 5118

Make pizza shape

I want to make pizza shape (circular section) for skill collision. Should I use 1 convex hull 1.1 convex hull to make pizza shape with thickness. 1.2 cylinder with triangular prism(create from convex hull). 3 cylinder with triangle. Or there are better way to do this It seem I can't see triangle for...
by parapoohda
Tue Dec 17, 2019 9:44 am
Forum: Questions and Help
Topic: How to change center of mass
Replies: 5
Views: 14595

Re: How to change center of mass

Thank you.:3
by parapoohda
Sat Dec 14, 2019 11:15 am
Forum: Questions and Help
Topic: How to change center of mass
Replies: 5
Views: 14595

How to change center of mass

I want to change center of mass.
Is compond object is only way to change center of mass?
Are there other way?
Thank you. :D