Search found 92 matches
- Sat Feb 01, 2020 2:08 am
- Forum: Questions and Help
- Topic: Can't you add compound to compound object
- Replies: 2
- Views: 10250
- Fri Jan 31, 2020 5:55 am
- Forum: Questions and Help
- Topic: Can't you add compound to compound object
- Replies: 2
- Views: 10250
Can't you add compound to compound object
I try to add compound to compound because I try to replicate Unity local Position. But it tell me Compound can't be use as TShape.
Is this work as you expect? Or I do something wrong.
Should I use global position and transform instead of local?
Thank you.
Is this work as you expect? Or I do something wrong.
Should I use global position and transform instead of local?
Thank you.
- Thu Jan 16, 2020 2:38 am
- Forum: Questions and Help
- Topic: Trigger not trigged when not walk
- Replies: 4
- Views: 13423
Re: Trigger not trigged when not walk
Thank for the information.
- Tue Jan 14, 2020 5:42 am
- Forum: Questions and Help
- Topic: Trigger not trigged when not walk
- Replies: 4
- Views: 13423
Re: Trigger not trigged when not walk
Will it make bepu slow? Thank you. :D :D Um I alway use BodyActivityDescribetion(-1) I don't know what does it mean thought I just copy it from kinematic in character demo var handle = Simulation.Bodies.Add(BodyDescription.CreateKinematic(trigger.StartPosition, collidable, new BodyActivityDescriptio...
- Tue Jan 14, 2020 5:42 am
- Forum: Questions and Help
- Topic: Body set index must be nonnegative and within the sets buffer length.
- Replies: 2
- Views: 4901
Re: Body set index must be nonnegative and within the sets buffer length.
I remove it and forget to disable remove. So loop second time it try to remove the one that already remove.
- Sun Jan 12, 2020 1:36 pm
- Forum: Questions and Help
- Topic: Trigger not trigged when not walk
- Replies: 4
- Views: 13423
Trigger not trigged when not walk
When character is not walking it does not trigged trigger. Is this normal? Or I done something wrong.
- Sun Jan 12, 2020 11:23 am
- Forum: Questions and Help
- Topic: Body set index must be nonnegative and within the sets buffer length.
- Replies: 2
- Views: 4901
Body set index must be nonnegative and within the sets buffer length.
I try to add trigger as Kinemetic. I think kinemetic is movable and not react to gravity so it seem a good idea. But I can't seem get it by body handle. here are my code that remove trigger public void RemoveKinemtic(int handle) { handleKinematicUnits.Remove(handle); Simulation.Bodies.Remove(handle)...
- Sun Jan 12, 2020 2:07 am
- Forum: Questions and Help
- Topic: How to use yaw pitch roll to quaternion in Unity
- Replies: 2
- Views: 5200
Re: How to use yaw pitch roll to quaternion in Unity
thank you my brother already fix this.
- Sun Jan 12, 2020 2:07 am
- Forum: Questions and Help
- Topic: I add bodies dynamic rapidly and character fall of floor
- Replies: 2
- Views: 4908
Re: I add bodies dynamic rapidly and character fall of floor
Thanks I will look into it. Yeah I try to make trigger that not collide
- Sat Jan 11, 2020 12:08 pm
- Forum: Questions and Help
- Topic: How to use yaw pitch roll to quaternion in Unity
- Replies: 2
- Views: 5200
How to use yaw pitch roll to quaternion in Unity
I try to use utility to covert yaw pitch roll to quaternion.
Then I send it back to Unity.
It seem in Unity it is incorrect.
Are there ways to convert quaternion from Bepu to Unity.
Thanks.
Then I send it back to Unity.
It seem in Unity it is incorrect.
Are there ways to convert quaternion from Bepu to Unity.
Thanks.
- Sat Jan 11, 2020 11:31 am
- Forum: Questions and Help
- Topic: I add bodies dynamic rapidly and character fall of floor
- Replies: 2
- Views: 4908
I add bodies dynamic rapidly and character fall of floor
I add bodies dynamic in front of character and character is fall of floor here are my code when add var handle = Simulation.Bodies.Add(BodyDescription.CreateKinematic(trigger.StartPosition, collidable, new BodyActivityDescription(-1))); I want it to passthrought character so I make function isPassth...
- Tue Jan 07, 2020 1:16 am
- Forum: Questions and Help
- Topic: Make pizza shape
- Replies: 3
- Views: 5118
Re: Make pizza shape
Thank you.
Could you tell me what is contact-level precision?
Is it mean if some part in but center of mass is outside then it is no collision?
Could you tell me what is contact-level precision?
Is it mean if some part in but center of mass is outside then it is no collision?
- Mon Jan 06, 2020 5:39 am
- Forum: Questions and Help
- Topic: Make pizza shape
- Replies: 3
- Views: 5118
Make pizza shape
I want to make pizza shape (circular section) for skill collision. Should I use 1 convex hull 1.1 convex hull to make pizza shape with thickness. 1.2 cylinder with triangular prism(create from convex hull). 3 cylinder with triangle. Or there are better way to do this It seem I can't see triangle for...
- Tue Dec 17, 2019 9:44 am
- Forum: Questions and Help
- Topic: How to change center of mass
- Replies: 5
- Views: 14595
Re: How to change center of mass
Thank you.:3
- Sat Dec 14, 2019 11:15 am
- Forum: Questions and Help
- Topic: How to change center of mass
- Replies: 5
- Views: 14595
How to change center of mass
I want to change center of mass.
Is compond object is only way to change center of mass?
Are there other way?
Thank you.
Is compond object is only way to change center of mass?
Are there other way?
Thank you.