Search found 136 matches

by Danthekilla
Fri Oct 01, 2010 12:43 am
Forum: Questions and Help
Topic: Custom car fbx model
Replies: 21
Views: 17108

Re: Custom car fbx model

As norbo has said the rendering system in bepu is pretty much for debugging physics only. You need to go to the xna website and download the chase camera which will should you how to make a proper working camera and render models using xna. Once you have that you can then add bepu physics to that pr...
by Danthekilla
Sun Sep 19, 2010 4:02 am
Forum: General
Topic: XNA 4.0 RTM version ready
Replies: 4
Views: 5725

Re: XNA 4.0 RTM version ready

Sounds great

I love it when things get faster by an order of magnitude :)

By meshes do you mean static triangle meshes or convex hulls made from 3d meshes?

I use heaps of each of them so i'll be very happy eather way.
by Danthekilla
Sat Sep 18, 2010 12:22 pm
Forum: General
Topic: XNA 4.0 RTM version ready
Replies: 4
Views: 5725

Re: XNA 4.0 RTM version coming soon

Sounds great, we upgraded our game to 4.0 RTM but we cannot run it with physics until we get a new version :)

It will be a few days before we will need it however.

Hows all the stuff for v.15 coming along? As good as expected?
by Danthekilla
Mon Sep 06, 2010 2:09 pm
Forum: Questions and Help
Topic: Random position in a entity
Replies: 3
Views: 2604

Re: Random position in a entity

Yer thats what i thought i would go with. Just thought i should check if there was anything built in that could help. Any chance of a built in function for more complex entitys in the future? I think havok has something similar which is quite useful for particle spawning and placeing other graphical...
by Danthekilla
Mon Sep 06, 2010 6:49 am
Forum: Questions and Help
Topic: Random position in a entity
Replies: 3
Views: 2604

Random position in a entity

Hey norbo how would you suggest getting a random point in a box? I want to get a random point in a body and also want to make a function for getting on on the surface of a body as well Its for spawning particles on the surface of a animated charictor with a ragdoll that is mapped to it uses box enti...
by Danthekilla
Thu Aug 26, 2010 6:37 am
Forum: Questions and Help
Topic: Trying to move a bone. But in code...
Replies: 1
Views: 1975

Trying to move a bone. But in code...

Hey everyone, i'm having trouble moving a bone using code in the game i am making... I am using sgmotion to animate a charictor and that all works fine. I can place hit boxes (ragdoll parts) and things at the positions of the bones by just going. BoneDebug .World = Matrix.Invert(skinnedModel.Skeleto...
by Danthekilla
Fri Aug 20, 2010 9:29 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 649892

Re: Version Roadmap

I think that it would be much better to just go onto the new engine stuff and let people upgrade themselves. The collision system improvements should be worth it. I think the manual upgrade will be fine. Has it been decided what v0.15.0 will be split up into or does everything in it rely on everythi...
by Danthekilla
Mon Aug 09, 2010 3:52 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

Re: 2 Possible bugs and a question

Ok so i tryed putting in the code you figured out for me and i cannot figure out why its not working. With the code you sent me the revolute motor seems to always be trying to spin to some angle and it never reaches it so it just goes crazy. I thought i would just put together a little bike so i can...
by Danthekilla
Wed Aug 04, 2010 8:21 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

Re: 2 Possible bugs and a question

Cool thanks for the help.
Ill try get them both working tommrow morning.

Thanks.
by Danthekilla
Wed Aug 04, 2010 8:06 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

Re: 2 Possible bugs and a question

One other question, what would the best way be to detect inital collisions and constant collsions with a fluid volume?
The floatingBodies list inside it is internal, so how else could i obtain the info i need?

Would it be possible for you to make that have a get property or function in 14.1?

Thanks.
by Danthekilla
Wed Aug 04, 2010 6:56 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

Re: 2 Possible bugs and a question

Thats fair enough, I managed to get a twistmotor to keep my bike upwards but it only seems to do so when it is aiming in the direction it was created, the more it points in the other direction the less its holds it up here is a video (sorry for the terrible quality i uploaded it wrong) http://www.yo...
by Danthekilla
Wed Aug 04, 2010 3:53 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

Re: 2 Possible bugs and a question

I managed to fix issue 2.
Im still working on issue 3
i tried the "Fix" for the 4th issue but it didnt seem to do anything. I tried 6 different values from pi/3 to 2pi.
(pi/2 was a little better so i left it at that)

Anyway thanks, i just thought i would give you an update.
by Danthekilla
Wed Aug 04, 2010 3:14 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

Re: 2 Possible bugs and a question

1. Cool this is good :)
2. Cool i will try to get the joint removed when the body removes itself

3. Ahh i thought that only the single entity constraints would work... yer a few revolute joints should work :)
4. I will try this.

Thanks for all you help.
by Danthekilla
Tue Aug 03, 2010 8:04 am
Forum: Questions and Help
Topic: 2 Possible bugs and a question
Replies: 10
Views: 6129

2 Possible bugs and a question

Hey norbo, I have 2 possible bugs to report :( Hopefully they are just me doing silly things again. Anyway the first one is with a entity that ignored another entity and when it touched a static object the simulator would crash with this error. It also had a event attached to the EventHandlerCollisi...
by Danthekilla
Thu Jul 29, 2010 1:55 am
Forum: Suggestions
Topic: Version Roadmap
Replies: 110
Views: 649892

Re: Version Roadmap

Those improvments to ccd sound great :) I hope they turn out how you hope.

Cool and thanks for the update.