Sounds great.
Hopefully the phone doesn't mind having static tri meshs thrown at it contantly then.
Search found 136 matches
- Sun Feb 20, 2011 12:25 am
- Forum: General
- Topic: v0.15.0 Released!
- Replies: 62
- Views: 166794
- Sat Feb 19, 2011 10:04 am
- Forum: General
- Topic: v0.15.0 Released!
- Replies: 62
- Views: 166794
Re: v0.15.0 Early Beta
Hey norbo just a quick question. I think I remember you saying that you were not sure if compound bodys would support compound bodys in them in the .15 branch of bepu... I was just wondering if this was still the case or if this may get implimented. Also one other question, I am prototypeing a game ...
- Thu Dec 23, 2010 7:21 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 664388
Re: Version Roadmap
Cool thanks for all that, Ill have a play with the beta/alpha now.
Keep me informed.
Keep me informed.
- Thu Dec 23, 2010 6:32 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 664388
Re: Version Roadmap
Ahh sorry I misread your post. But the general case running faster than box vs box... thats incredible Are there any enhancements being made to the broadphase in this or future versions? Does bepu use a quadtree for it or a 3 axis sweep and prune or what? At the moment Sphere to box and Sphere to Sp...
- Thu Dec 23, 2010 1:04 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 664388
Re: Version Roadmap
AWESOME!!! But seriously that sounds great. So the box vs box is around 25% faster, that is a nice improvement considering that the box vs box was already very fast. Is that because of broadphase improvements or improvements to the actual box narrowphase? What kind of improvements can we expect on ...
- Thu Dec 23, 2010 12:31 am
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221948
Re: Games using bepu
Glad you like it, it looks very good in motion.RyanGadz wrote:i love the depth of field effect!
- Fri Dec 17, 2010 12:22 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 664388
Re: Version Roadmap
Sounds good
Great to here what's going on.
Great to here what's going on.
- Tue Dec 14, 2010 3:19 am
- Forum: Questions and Help
- Topic: A question about the world and object bounds
- Replies: 2
- Views: 2369
Re: A question about the world and object bounds
Works great
I was also suprised with the performance... Doing 64,000,000 checks against my entire (large) world takes only 4 seconds and reduces the abient occlution render time to less than a tenth of a percent of what it used to take.
Thanks.
I was also suprised with the performance... Doing 64,000,000 checks against my entire (large) world takes only 4 seconds and reduces the abient occlution render time to less than a tenth of a percent of what it used to take.
Thanks.
- Mon Dec 13, 2010 8:09 am
- Forum: Questions and Help
- Topic: A question about the world and object bounds
- Replies: 2
- Views: 2369
A question about the world and object bounds
Hey norbo I am wondering what the best way would be to get the space that all objects are contained in but with a large margin... So something like a hull surounding all of the bounding boxes put together with a margin of like 10 or something... Basicly i want to be able to have a fast way to check ...
- Sat Dec 11, 2010 2:32 am
- Forum: Suggestions
- Topic: Version Roadmap
- Replies: 110
- Views: 664388
Re: Version Roadmap
Sounds great
We will report anything we find with it.
We will report anything we find with it.
- Thu Dec 02, 2010 3:20 pm
- Forum: Questions and Help
- Topic: Performance issue on Xbox
- Replies: 4
- Views: 3447
Re: Performance issue on Xbox
20 objects with 50 vertices each will run very badly on the xbox 360, your pc's cpu is anywhere between 3 and 25 times faster nowdays... Things i would suggest would be: 1. Find out wether its the broadphase or narrowphase that is slowing it down (i would assume narrowphase because of the 50 vert ob...
- Tue Nov 30, 2010 7:49 am
- Forum: General
- Topic: Games using bepu
- Replies: 61
- Views: 221948
Games using bepu
Hey everyone I thought I should make a topic for everyone to post pictures, videos etc... of all the great games they are making using bepu! Heres our game which is getting close to being finished. It's called Blast! And it's a fully 3d adventure puzzle game! Heres few videos http://www.youtube.com/...
- Thu Nov 25, 2010 6:03 am
- Forum: General
- Topic: Small bugs and lots of questions...
- Replies: 3
- Views: 5203
Re: Small bugs and lots of questions...
The one I'd recommend is something like the XNA picking sample, and I'm not sure a different content processor would address the crashes you were experiencing. I think those problems might have to be dealt with directly. This processor seems to give us some broken data when we use it, and we had to...
- Thu Nov 25, 2010 4:13 am
- Forum: General
- Topic: Small bugs and lots of questions...
- Replies: 3
- Views: 5203
Small bugs and lots of questions...
Hey Norbo, I have a few issues that have cropped up lately. We upgraded to 14.3 and now around 30% of our static tri meshes return mesh verts that are in the wrong location... So we tried to build a content processor to extract the vertices and also tried the one on the xna website in the picking sa...
- Tue Nov 23, 2010 2:19 pm
- Forum: Questions and Help
- Topic: Error in 14.3
- Replies: 5
- Views: 4068
Re: Error in 14.3
Any chance we could have a look at your processor? Ours we made is not quite working...