Search found 52 matches

by JusTiCe8
Sat Dec 26, 2015 4:58 pm
Forum: Questions and Help
Topic: new tutorials
Replies: 4
Views: 6366

new tutorials

Hi everyone,

I have started new tutorials, hope this help new people to get the needed experience and knowledge to create nice games and apps.

Have fun !
by JusTiCe8
Fri Dec 18, 2015 9:22 am
Forum: Questions and Help
Topic: 2D Physics
Replies: 7
Views: 8720

Re: 2D Physics

As a post-digger expert :mrgreen: , this is a 2D demo I've made: http://img11.hostingpics.net/pics/9382812ddemo1.jpg http://img11.hostingpics.net/pics/9523002ddemo2.jpg To use it, htere is just need to add this line: typeof (TwoDdemo), to the demoTypes array in DemoGame.cs . It's not 100% perfect as...
by JusTiCe8
Sat Dec 12, 2015 10:19 am
Forum: General
Topic: Using BEPU (debug drawers) on VS version > 2010
Replies: 0
Views: 45044

Using BEPU (debug drawers) on VS version > 2010

Hi everyone, here are XNA refreshed version for using VS > 2010 (the mandatory version to work with XNA GameStudio). his is only for use with debug drawers of course, as BEPU itself can be use with (almost) any Visual Studio version. Have fun. EDIT: VS2013 (and probably some other version) suffer fr...
by JusTiCe8
Fri Dec 11, 2015 4:11 pm
Forum: Questions and Help
Topic: [issue] ConstraintDrawer.Remove() method do nothing
Replies: 2
Views: 4203

Re: [issue] ConstraintDrawer.Remove() method do nothing

Thanks for your time and the superquick fix ;). I didn't test it yet too, I'll tell you if it's not ok or found any issue.

EDIT: tested on my own code, it's ok.
by JusTiCe8
Thu Dec 10, 2015 10:32 am
Forum: Questions and Help
Topic: [issue] ConstraintDrawer.Remove() method do nothing
Replies: 2
Views: 4203

[issue] ConstraintDrawer.Remove() method do nothing

Hi Norbo, in LineDrawer class, the remove method doesn't work: var lineDisplayObject = displayObjects[i] as LineDisplayObject<T>; if (lineDisplayObject != null && lineDisplayObject.LineObject.Equals(o)) despite displayObjects is not null, the resulting cast (not sure of the desired goal here...
by JusTiCe8
Sun Nov 29, 2015 5:26 pm
Forum: Questions and Help
Topic: Breaking Joints?
Replies: 4
Views: 5809

Re: Breaking Joints?

( Code archeology is annoying, but thread archeology is less ;) ) Please allow me to give some life to this one as I've made simple contraption with WeldJoint: One is simple four stands "glued" to the ground with default settings except one and a small platform lying on top of them (withou...
by JusTiCe8
Fri Nov 27, 2015 4:39 pm
Forum: Suggestions
Topic: Entities/constraints hierarchy
Replies: 3
Views: 23271

Re: Entities/constraints hierarchy

@Norbo: ok, you're right of course. @mcmonkey: thanks for the tip. I haven't reach such a point for now where I would need to keep things really apart, the spawnEntity method idea is nice. In order to get something quickly, I just fill a list of entities and constraints (using either generic object ...
by JusTiCe8
Thu Nov 26, 2015 7:01 pm
Forum: Suggestions
Topic: Entities/constraints hierarchy
Replies: 3
Views: 23271

Entities/constraints hierarchy

Hi Norbo, in what I'm working on these days, I do something like this: create entity1 create entity2 create entity3 ... create joint ent1-ent2 create joint ent2-ent3 ... and at some point: Space.Add(entity1) Space.Add(entity2) Space.Add(entity3) ... Space.Add(joint1) Space.Add(joint2) ... in a metho...
by JusTiCe8
Sat Nov 21, 2015 7:06 pm
Forum: Questions and Help
Topic: Huge positions and strange behaviour
Replies: 13
Views: 35648

Re: Huge positions and strange behaviour

Just for the record and also for anyone willing to make a huge world (not related to BEPU at all for now), this is what I found. As I'm just a beginner in this field, I may be wrong, so to anyone, don't hesitate to fix any mistake or wrong statement :). The big "mind leap" is to figure out...
by JusTiCe8
Wed Nov 18, 2015 12:53 pm
Forum: Questions and Help
Topic: Huge positions and strange behaviour
Replies: 13
Views: 35648

Re: Huge positions and strange behaviour

I come back here as I'm in for now :roll: . The thing that's bothers me right now is using "tiled-space" (space in its most general meaning, not a BEPU space) is just how to display it ! That's sounds obvious but: there is two ways to do it, origin "space" centered at (0,0,0), so...
by JusTiCe8
Mon Nov 02, 2015 6:51 pm
Forum: General
Topic: Visual Studio (2010) project template
Replies: 1
Views: 25343

Visual Studio (2010) project template

Hi, I have created a (too basic) project template for Visual Studio 2010, the one I use with XNA and BEPU. It contains (most of) all you needs to set-up a ready-to-use space, with or without threading set, and many parameters in comments (most of them coming from this [urlhttp://www.bepu-games.com/f...
by JusTiCe8
Sun Oct 11, 2015 8:27 am
Forum: Questions and Help
Topic: how to print a text string onto screen?
Replies: 4
Views: 5233

Re: how to print a text string onto screen?

Mixing 2D/3D needs this:

Code: Select all

GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true };
(see http://rbwhitaker.wikidot.com/2d3d-combined for more details)

Hope this help.
by JusTiCe8
Sat Oct 03, 2015 9:03 am
Forum: Questions and Help
Topic: Using BEPU Physics to simulate coin stacking
Replies: 4
Views: 6367

Re: Using BEPU Physics to simulate coin stacking

Hi Norbo,

this post definitely deserve to be used as some base for a BEPU settings doc.

You've made a little mistake I guess regarding InertiaHelper, not InertiaTensorHelper, (static class in BEPUphysics.CollisionShapes.ConvexShapes namespace).

Cheers.
by JusTiCe8
Thu Aug 20, 2015 5:23 am
Forum: General
Topic: Codename: BepuBalls (WIP)
Replies: 2
Views: 17201

Re: Codename: BepuBalls (WIP)

Thanks ;).

But, you know, I couldn't have done even 5% of it without your incredible BEPU and your invaluable help (both "passive" with the large demo set and documentation and here on the forum), so thank you :wink: .
by JusTiCe8
Wed Aug 19, 2015 1:19 pm
Forum: General
Topic: Codename: BepuBalls (WIP)
Replies: 2
Views: 17201

Codename: BepuBalls (WIP)

http://www.mediafire.com/view/ncdvh15o64tzons/bepuballs%20spalshscreen%20prototype.JPG (click to see pic, sorry, there is no help on displaying this pic from mediafire website on a forum, no thanks to them for not helping at all ! Are we really in 2015 ? :x ) Hello everyone, This is a very early pr...